Ranged Abilities
Shotguns | |||||||
Enforce | Control | Crackdown | Restricted Access | Close Encounters | Securing the Perimeter | Hunkering Down | Tactical Surprise |
Pump Action | Hit & Run | Fire and Forget | Beanbag Rounds | Single Barrel | Scattershot | Crap Shoot | Striker |
Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability |
1 ap | 1 ap | 9 ap | 9 ap | 9 ap | 9 ap | 9 ap | 9 ap |
Instant Cone: Affects up to 5 enemies in a 60 degree 7 metre cone in front of you. Builds 1 resource for each equipped weapon. A Cone attack that deals 32 physical damage. |
Whenever an enemy dies with your Shotgun resources remaining, an explosion occures around that enemy, dealing 46 physical damage to up to 5 enemies in a 3 metre radius. | Instant Column: Affects up to 5 enemies in a 4 metre wide by 10 metre long area in front fo you. Builds 1 resource for each equipped weapon. A column Blast attack that deals 32 physical damage. |
Whenever you apply Hindered, you gain the Minor Penetration effect, which increases your Penetration Chance by 10% for 8 seconds. | 0.5sec Builds 1 resource for each equipped weapon. A single target attack that deals 46 physical damage, or 51 physical damage if the target is Weakened. |
Instant Instant TAoE: Applied to 5 enemies in a 5 metre radius around the target. Builds 1 resource for each equipped weapon. A TAoE attack that deals 32 phsical damage. |
Whenever you hit a Weakened target, you have a 10% chance to Purge 1 effect. | Instant Instant Builds 1 resource for each equipped weapon. A single target Strike attack that deals 48 physical damage. |
Sawed Off | Powder Burn | 12 Gauge | Kickback | Strike force | Collateral Damage | Smart Bomb | Impact Striker |
Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Passive Ability | Active Ranged Ability | Passive Ability |
1 ap | 1 ap | 12 ap | 12 ap | 12 ap | 12 ap | 12 ap | 12 ap |
"Pump Action" will also casue affected targets to become Weakened by a single stack of the Debilitated effect, which reduces all damage dealt by 3% per stack for 10 seconds. This effect can stack up to 10 times. | 1sec Builds 1 resource for each equipped weapons. A single target Strike attack that deals 46 physical damage, or 53 physical damage if the target is Hindered. |
Whenever you Penetrate, your target becomes Weakened by a single stack Debilitating effect, which reduces all damage dealt by 3% per stack for 10 seconds. This effect can stack up to 10 times. | Instant 25sec Column Dash: Dash backwards 10 metres, affecting up to 4 enemies in a 6 metre wide column along the way. A single target attack that deals 60 physical damage. Also performs a backward column Dash attack that deals 40 physical damage. |
Increases the Penetration Chance of Strike attacks by 7.5%. | Blast attacks have a 33% chance of Purging one beneficial effect from the target. | Instant 60sec Places a mine at the targeted point that lasts 60 seconds. If an enemy comes within 5 metres of the mine, it explodes dealing 120 physical damage to up to 5 enemies in a 5 metre radius around it. Affected targets also have 2 beneficial effects purged from them. |
Increased damage dealt by "Striker" to Hindered targets by 25%. |
Out for a Kill | Gunsmoke | Riot Act | Pinned Down | Raging Bullet | Shotgun Turret | Hardcase | Defensive Turret |
Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability |
1 ap | 1 ap | 16 ap | 16 ap | 16 ap | 16 ap | 16 ap | 16 ap |
Instant 4sec Consumes all Shotgun Resources. A single target attack that deals 90 physical damage. |
Whenever you apply Weakened, the target takes 7 physical damage. | Instant 4sec TAoE: Affects 5 enemies in a 5 metre radius around your target. Consumes all Shotgun Rsources. A TAoE attack that deals 60 physical damage. |
Whenever you Penetrate, you also cause the target to become Hindered and its movement speed to be reduced by 70 for 4 seconds. This effect can only happen once every 30 seconds. | Instant 4sec Consumes all Shotgun Resources. A single target Strike attack that deals 77 physical damage.If the target is between 3 and 9 metres from you it will instead deal 85 physical damge, or if the target is closer than 3 metres it will deal 91 physical damage. |
Instant 15sec Consumes all Shotgun Resources. A Blast attack which places a Turret at your feet. The turret will fire every second for 5 seconds, affecting up to 3 enemies in a 7 metre long 120 degree cone in fron of you, dealing 17 physical damage. This ability has a 7 metre range. |
Whenever you apply Weakened, you gain a single stack of the Protection effect, which increases your Physical and Magical Protection by 30 per stack for 8 seconds. This effect can stack up to 5 times. | Instant 4sec Consumes all Shotgun resources. Places a Turret at your feet, lasting 5 seconds. Friends staying within 5 a metre radius of the turret gain a beneficial effect that reduces all damage received by 3% per resource consumed. |
Dead on Target | Breaching Shot | Riot Control | Takedown | Body Piercing | High-Gauge Turret | Flak Jacket | Punisher |
Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Passive Ability | Active Melee Ability | Passive Ability |
2 ap | 2 ap | 21 ap | 21 ap | 21 ap | 21 ap | 21 ap | 21 ap |
Increases damage dealt by Shotgun abilities by 10%. | Instant 90sec Gives all group members a beneficial effect that increase Penetration Chance by 40% for 8 seconds. |
"Riot Act" leaves a ground area lasting 5 seconds that reduces the movement speed of enemies inside it by 15%. | Instant 25sec A single target attack that deals 117 physical damage. The target becomes Hindered and its movement speed is reduced by 70 for 4 seconds. If you have 5 Shotgun Resources on the target, the movement reducting effect will last 2 seconds longer. |
Whenever you Penetrate, you gain a single stack of the Penetration Rating effect, which increases your Penetration Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | Increases damge dealt by "Shotgun Turret" by 15%. | Instant 60sec Grants all group members a beneficial effect that reduces all damage received by 15% for 5 seconds. |
Stike attacks also cause your target become Weakened by a single stack of the Debilitated effect, which reduces all damage dealt by 3% per stack for 10 seconds. This effect can stack up to 10 times. |
Buckshot | Breach Party | Stopping Power | Overpenetration | Heavy Recoil | Tear Gas | Full Flak Jacket | Sure Shot |
Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Active Melee Ability | Passive Ability | Active Ranged Ability |
3 ap | 3 ap | 27 ap | 27 ap | 27 ap | 27 ap | 27 ap | 27 ap |
1.5sec 6sec A single target attack that deals 99 physical damage, or 119 physical damage if you have 5 Shotgun Resources on the target. |
Reduces the recharge time of "Breaching Shot" by 30 seconds. | Instant 4sec Cone: Affects up to 5 enemies in a 7 metre long 60 degree cone in front of you. Consumes all Shotgun Rsources. A Cone attack that deals 60 physical damage. This attack will penetrate any targets that are Hindered. |
Whever you Penetrate, you build a counter. Once you reach 4 counters, you gain the Minor Penetration Chance effect, which increases Penetration Chance by 10% for 8 seconds. | Instant 10sec Consumes all Shotgun Resources. A single target attack that deals 76 physical damage. If the target is Weakened you also dash 10 metres backwards, dealing 14 physical damage to up to 5 enemies in a 6 metre wide area on your way. |
Instant Instant TAoE: Affects up to 5 enemies in a 5 metre radius around your target. Consumes all Shotgun Resources. A TAoE attack that deals 58 physical damage, or 68 physical damage to Hindered targets. |
Increases the duration of "Flak Jacket" by 5 seconds. | Instant 4sec Consumes all Shotgun resources. A single target attack that deals 86 physical damage. If the target is Hindered you also Cleanse 1 detrimental effect from your defensive target and Purge 1 effect from the target. |
Rapid Reload | Both Barrels | Blast Corps | Lock, Stock & Barrel | Invasive Measures | Mitigating Factor | Bomb Squad | Perjury |
Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Passive Ability | Active Ranged Ability | Passive Ability |
4 ap | 4 ap | 34 ap | 34 ap | 34 ap | 34 ap | 34 ap | 34 ap |
Reduces the activation time of "Buckshot" by 0.5 second. | Instant 4sec Cone: Affects up to 5 enemies in a 60 degree 7 metre cone in front of you. Consumes all Shotgun Resources. A Cone Blast attack that deals 60 physical damage. |
Blast abilites also apply a detrimental effect which makes the target take 14 physical damage the next time they are hit. | Instant 30sec Gives you a beneficial effect that causes your next Shotgun resource consumer to build 5 Shotgun resources at the end of activation. |
Whenever you hit a Weakened target, you have a 25% chance to build 1 resource for your primary weapon. | Whenever you Penetrate, you gain a single stack of the Protection effect, which increase your Physical and Magical Protection rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | Instant 60sec Places a mine at the targeted point that last 60 seconds. If an enemy comes within 5 metres of the mine, it explodes dealing 120 physical damage to up to 5 enemies in a 5 metre radius around it. Affected targets also become Impaired and their movement speed is reduced by 70% for 8 seconds. |
Whenever you apply Hindered, you Purge 1 beneficial effect from the target. |
Kneecapper | Authority | Shotgun Wedding | Close Quarters | Point Blank | Cleanup | Shield Formation | Rail Turret |
Active Ranged Ability (Elite) | Passive Ability (Elite) | Active Ranged Ability (Elite) | Passive Ability (Elite) | Active Ranged Ability (Elite) | Active Ranged Ability (Elite) | Passive Ability (Elite) | Active Ranged Ability (Elite) |
7 ap | 7 ap | 50 ap | 50 ap | 50 ap | 50 ap | 50 ap | 50 ap |
Instant 20sec Cone: Affects up to 5 enemies in a 60 degree 7 metre cone in front of you. A Cone attack that deals 127 physical damage. Affected targets also become Hindered and their movement speed is reduced by 70% for 8 seconds. |
Your group-wide effects are 15% more effective. | 2.5sec 15sec Channeled: Every 0.5 seconds for 2.5 seconds. Cone: Affects up to 5 enemies in a 5 metre long 60 degree cone in front of you. A channelled Cone attack that deals 41 physical damage. Each non-glancing hit from this ability increases the damage of the remaining hits by 5%. |
Whenver you hit a target within 3 metres, your target becomes Hindered and their movement speed is reduced by 70% for 4 seconds. | 1sec 30sec A single target attack that deals 138 physical damage. If the target is between 3 and 9 metres from you it will instead deal 166 physical damage, or if the target is closer that 3 metres it will deal 193 physical damage and cause the target to become Impaired and knocked 3 metres back. |
Instant 50sec Gives all group members a beneficial effect that lasts 9 seconds. While this effect is active it Cleanses 1 detrimental effect every 1.5 seconds. Their targets will be Purged of 1 beneficial effect with each hit. |
Whenever you gain the Minor Ward, Major Ward of stacks of the Protection effect, there is a 50% chance all friends near you will receive the same effect. | Instant 20sec Places a Turret at your feet. The turret will fire at the closet enemy within 7 metres once evey second for 5 seconds, dealing 53 physical damage. |
Pistols | |||||||
Armed | Dangerous | Bullet Hell | Crossfire | Last One Standing | Troubleshooting | Trajectionist | Positive Reinforcement |
The Business | Hothead | Hair Trigger | Bad Break | Killer Flow | Collaboration | Exploitation | Greater Good |
Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability |
1 ap | 1 ap | 9 ap | 9 ap | 9 ap | 9 ap | 9 ap | 9 ap |
Instant Instant Builds 1 resource for each equipped weapon. A single target attack that hits 3 times, dealing 16 physical damage per hit.. |
Whenever you apply Hindered you gain the Minor Critical effect, which increase your Critical Chance by 10% for 8 seconds. | 1sec Instant Channeled every 0.25 seconds for 1 seconds. Builds 1 Resource for each equipped weapon. A channelled Focus attack dealing 12 physical damage. |
Whenever you hit a Hindered target, the target also becomes Weakened by 2 stacks of the Corrupted effect, which reduces the power of all outgoing heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times. | 1sec PBAoE: Affects up to 5 targets in a 5 meter radius around you. Builds 1 rsource for each equipped wepaon. A PBAoE attack that deals 32 physical damage. |
1sec 5sec Builds 1 resource for each equipped weapon. A single target attack which deals 48 physical damage. Also Cleanses 1 detrimental effect. |
Whenever you Hindered, you also Cleanse 1 detrimental effect from yourself. | 1sec 90sec Gives all group members a beneficial effect, which increases the effectiveness of all healing, barriers and leeches done by 15% for 10 seconds. |
Magnum | Above the Law | Increased Focus | Shake and Bake | Running Circles | Ready for More | Backup Drone | Utilitarianism |
Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Passive Ability | Active Ranged Ability | Passive Ability |
1 ap | 1 ap | 12 ap | 12 ap | 12 ap | 12 ap | 12 ap | 12 ap |
"The Business" also causes the target to become Weakened by a single stack of the Corrupted effect, which reduces the effectiveness of heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times. | Instant 15sec Persistent GTAoE: Places an area of effect that affects up to 5 enemies in a 5 metre radius around the targeted point every second for 10 seconds. Builds 1 resource for each equipped weapon on each target in the area placed. A persistent GTAoE attack that creates an area on the ground that deals 6 physical damage, or 7 physical damage to targets that are Hindered. |
Focus attacks have a 7.5% increased chance to critically hit. | 1sec 45sec Column Dash: Dash forward 7 metres, affecting up to 5 enemies in a 6 metre wide column along the way. A column Dash attack that deals 73 physical damage. Affected targets also become Hindered and unable to move for 4 seconds. |
Whenever you critically hit, you gain a beneficial effect that increases your movement speed by 10% for 5 seconds. | Whenever you finish channelling a Focus ability, you also perform a PBAoE that removes 1 detrimental effect from up to 3 friends around you. This cannot happen more than once every 10 seconds. | 1sec 90sec Summons a Drone that will follow the defensive target for 15 seconds. Gives the target a beneficial effect that increases the effectiveness of healing, leech and barrier effects received by 30%. Every second the drone will heal the defensive target for 9. |
Increases the duration of "Greater Good" by 5 seconds. |
Shootout | Vigilante | Start & Finish | Fear and Wonder | Semi-Auto | Bond, Strong Bond | Advantage Me | Health Drone |
Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Active Melee Ability | Passive Ability | Active Ranged Ability |
1 ap | 1 ap | 16 ap | 16 ap | 16 ap | 16 ap | 16 ap | 16 ap |
2.5sec 4sec Channelled: Every 0.5 seconds for 2.5 seconds. Consumes all Pistol Resources. A channelled Focus attack that deals 39 physical damage. |
Increases the duration of "Above the Law" by 5 seconds. | 1sec 4sec Consumes all Pistol resources. A single target attack that performs 2 hits. The first hit deals 22 physical damage. The second hit deals 62 physical damge or 69 physical damage if the target is Weakened. |
Whenever you critically hit, the target also becomes Weakened by 2 stacks of the Corrupted effect, which reduces the power of all outgoing heal, barrier and leech effects by 5% per stack for 10 seconds. Corrupted can stack up to 10 times. | 2sec 4sec Channelled: Every 0.4 seconds for 2 seconds. Chain: Jumps up to 5 meters 2 times, hitting up to 5 enemies. Consumes all Pistol Resources. A Chain attack that deals 21 physical damage. |
1sec 4sec Channeled: Every 0.3 seconds for 1.5 seconds. Consumes all Pistol resources. A channelled attack that deals 16 physical damage. |
Whenever you critically hit you also gain a heal over time effect, healing for 10 every second for 3 seconds. | 1sec 20sec Consumes all Pistol resources. Summons a Drone that will follow you for 7 seconds. Every second it will heal you for 21 with a Chain heal that can jump up to 3 nearby friends. |
Coup de Grace | Deadly Aim | Mad Skills | Gun-Fu | Chain Misery | Critical Help | Sticky Drone | Chain Feed |
Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Passive Ability | Active Ranged Ability | Passive Ability |
2 ap | 2 ap | 21 ap | 21 ap | 21 ap | 21 ap | 21 ap | 21 ap |
Whenever an enemy dies with your Pistol resources remaining, up to 3 friends in a 5 metre radius around that enemy are healed by 51. | Instant 90sec Gives all group members a beneficial effect that increases Critical Chance by 40% for 8 seconds. |
Whenever you critically hit, you gain a single stack of the Critical Rating effect, which increases your Critical Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | 1sec 30sec PBAoE: Affects up to 5 enemies within a 5 meter radius around you. Applies 3 Pistol Resources to each target. |
Whenever you activate a Chain attack, the target also becomes Weakened by 1 stack of the Corrupted effect, which reduces the power of all outgoing heal, barrier and leech effects by 5% per stack for 10 seconds. Corrupted can stack up to 10 times. | Whenever you deploy a Manifestation, Turret or Drone, you also gain 1 stack of the Critical Rating effect, which increases Critical Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | 1sec 40sec Summons a Drone that will follow you around for 60 seconds. You gain a beneficial effect that causes the next 2 attacks against you to backfire, causing the attacker to become Hindered and unable to move for 4 seconds. |
Chain abilities are 7.5% more effective |
Drone Kit | Calling the Shots | Big Forty Five | One in the Chamber | Set 'Em Up | Area Drone | Tough Luck | Cleansing Drone |
Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Active Melee Ability | Passive Ability | Active Ranged Ability |
3 ap | 3 ap | 27 ap | 27 ap | 27 ap | 27 ap | 27 ap | 27 ap |
Instant 4sec Consumes all Pistol resources. Summons a Drone that will follow you around for 20 seconds. Every 2 seconds it will fire at the closet enemy within 5 metres and deal 11 physical damage. |
Reduces the recharge time of "Deadly Aim" by 30 seconds. | 1.5sec 4sec Consumes all Pistol resources. A single target attack dealing 118 physical damage. |
Whenever you critical hit, you also perform an additional hit dealing 28 physical damage to the target. | 1sec 4sec Resources. TAoE: Affects up to 3 enemies in a 5 meter radius around the target. Consumes all Pistol A TAoE attack that deals 55 physical damage. If any affected target is Hindered you gain resource for your secondary weapon. |
1sec 15sec Consumes all Pistol Resources. Summons a Drone that will follow the target around for 5 seconds. Every second it will attack up to 3 enemies around the target, dealing 19 physical damage, or 22 physical damage to targets that are Weakened. |
Whenever you critically hit, you also cause the target to become Hindered and rooted to the ground for 4 seconds. This can only happen once every 30 seconds. | 1sec 10sec Consumes all Pistol resources. Summons a Drone that will follow the target for 5 seconds. Every second it will attack the target dealing 16 physical damage and Cleanse 1 detrimental effect from up to 1 friends in an area around the target. If the target is Hindered the drone is summoned, it will Cleanse 2 detrimental effects. |
Straight Shooter | Wanted | Quick Forty Five | Marked | Closer | Shot in the Arm | Win-Win | Drone Support |
Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Passive Ability | Active Ranged Ability | Passive Ability |
4 ap | 4 ap | 34 ap | 34 ap | 34 ap | 34 ap | 34 ap | 34 ap |
Increases damage dealt by Pistol abilities by 10%. | Instant 4sec Chain: Jumps up to 3 metres 4 times, hitting up to 5 enemies. Consumes all Pistol resources. A Chain attack that deals 60 physical damage. |
Reduces the activation time of "Big Forty Five" by 0.5 seconds. | 1.5sec 30sec A single target attack deals 136 physical damage. The target also becomes Weakened by 5 stacks of the Corrupted effect, which reduces the effectiveness of heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times. |
Resource consumers deal 7.5% more damage. | Whenever you Cleanse a detrimental effect, the target is also healed for 15. | 1sec 45sec PBAoE: Affects up to 3 friends in a 5 metre radius around you. A PBAoE that heals for 73 and Cleanses 2 detrimental effects. |
Friends who get Cleansed by "Cleansing Drone" also get healed for 15. |
Dirty Tricks | Rapid Getaway | Gun Crazy | Seal the Deal | Bullet Ballet | Pistol Love | Contortionist | Born Leader |
Active Ranged Ability (Elite) | Passive Ability (Elite) | Active Ranged Ability (Elite) | Passive Ability (Elite) | Active Ranged Ability (Elite) | Active Ranged Ability (Elite) | Passive Ability (Elite) | Active Ranged Ability (Elite) |
7 ap | 7 ap | 50 ap | 50 ap | 50 ap | 50 ap | 50 ap | 50 ap |
Instant 20sec GTAoE: Affects up to 5 enemies in a 5 metre radius around the targeted point. A GTAoE attack that deals 127 physical damage. Affected targets also become Hindered and unable to move for 4 seconds. |
Whenever you activate any Pistol resource consumer you gain a beneficial effect that increases your movement speed by 15% for 5 seconds. | 3sec 60sec Channelled: Every 0.3 seconds for 3 seconds. A channelled attack dealing 14 physical damage for the first 3 hits. The next 3 hits deal 23 physical damage. The next 3 hits deal 26 physical damage in an area around the target. The final hit deals 112 physical damage to the target. |
Whenever you activate a resource consumer, you gain a beneficial effect that will cause your next resource consumer to deal 20% more damage. | 2sec 30sec Channeled: Every 0.2 seconds for 2 seconds. PBAoE: Affects 5 enemies in a 5 meter radius around you. A PBAoE attack that deals 18 physical damage, or 20 physical damage to targets with your pistol resources. While channelling you are rooted in place. |
1sec 30sec Cleanses the defensive target of all detrimental effects. After cleansing, the target cannot be Weakened, Hindered or Impaired for 5 seconds, and gains a loser Drone that attacks the nearest enemy dealing 34 physical damage every 2.5 seconds for 10 seconds. |
Increases all your direct healing by 10%. Also, whenever you are Hindered or Impaired, you will immediately remove the effect. This can only happen every 25 seconds. | Instant 20sec Places a damage area where you are standing that lasts 5 seconds. The damage area will affect up to 3 enemies in a 5 metre radius every second dealing 22 physical damage. Affected targets also become Weakened by a single stack of the Corrupted effect, which reduces the effectiveness of heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times. |
Assault Rifles | |||||||
Engage | Support | Take Point | Heavy Fire | Bombardment | Squad Duty | Support Team | Ground Control |
Safety Off | Military Code | Three Round Burst | Lucky Bullet | Suppressing Fire | Shot of Anima | Leech Therapy | Groundwork |
Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability |
1 ap | 1 ap | 9 ap | 9 ap | 9 ap | 9 ap | 9 ap | 9 ap |
1sec Builds 1 resource foe each equipped weapon. A single target Burst attack that hits 3 times, dealing 16 physical damage per hit. |
Whenever an enemy dies with your Assault Rifle Resources remaining, you gain a beneficial effect that causes your next Assault Rifle resource builder to build 1 additional Assault Rifle Resource. | Instant Consumes all Assault Rifle Resources. A single target Burst attack that hits 3 times, dealing 30 physical damage per hit. |
Whenever you attack, you build a counter. Once that counter reaches 7, your next attack causes the target to become Hindered and their movement speed is reduced by 70% for 8 seconds. This effect has an internal recharge time of 30 seconds. | 1sec Channelled: Every 0.25 seconds for 1 second. TAoE: Affects up to 5 enemies in a 5 metre radius around your target. Builds 1 Resource on affected enemy and one on self for secondary weapons. A TAoE Frenzy attack that deals 8 physical damage each hit. |
Instant 4sec Consumes all Assault Rifle Resources. A single target heal that heals for 79 and gives a 1.6% leech effect to your defensive target for 5 seconds. |
Your leech effects also trigger a PBAoE heal if the target is Afflicted. This affects up to 3 friends in a 5 metre area around you, healing for 10. | 1sec Instant TAoE: Affects up to 5 enemies in a 5 metre radius around your target. Builds 1 Assault Rifle Resource. A TAoE attack that deals 24 physical damage. All friends in the target area receive a 0.4% leech effect for 10 seconds. |
Extra Bullet | Anima Shot | Call your Shots | Tactical Retreat | Sharp Shooter | Increased Dosage | Energise | Improved Groundwork |
Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Passive Ability | Active Ranged Ability | Passive Ability |
1 ap | 1 ap | 12 ap | 12 ap | 12 ap | 12 ap | 12 ap | 12 ap |
"Safety Off" performs an additional hit. | Instant Instant Builds 1 Assault Rifle Resource. A single target attack that deals 35 physical damage. Your heal your defensive target for 27 and 7.1% of the damage dealt. |
Whenever you hit, you gain a single stack of the Hit Rating effect, which increases your Hit Rating by 30 for 8 seconds per stack. The Hit Rating effect can stack up to 5 times. Whenever you glance, this effect is removed. | Instant 25sec Column Dash: Dash backward 10 metres, affecting all enemies in a 6 metre wide colmn along the way. A column Dash attack causing affected targets to become Hindering and reducing their movement speed by 70% for 4 seconds. A grenade is also left at the start location, exploding 1.5 seconds after the dash, dealing 84 physical damage in an area around it. |
Whenever you penetrate or critically hit, you gain a single stack of the Hit Rating effect, which increases your Hit Rating by 30 per stack for 8 seconds. The Hit Rating effect can stack up to 5 times. | Improves "Shot of Anima" to heal for 117, but no longer grant a leech effect. | Instant 60sec Gives your defensive target a 40% leech effect for 10 seconds. |
Improves "Groundwork" to also heal friendly targets that have an active leech effect for 7. |
Fire at Will | Anima Boost | Hip Fire | Lethality | Frag Grenade | Anima Burst | Anticoagulant | Anima Outbreak |
Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability |
1 ap | 1 ap | 16 ap | 16 ap | 16 ap | 16 ap | 16 ap | 16 ap |
Instant 4sec TAoE: Affects uo to 5 enemies in a 5 metre radius around the target. Consumes all Assault Rifle Resources. A TAoE Frenzy ability that deals 46 physical damage. An additional hit is performed for each Assault Rifle Resource consumed, dealing 15 physical damage per hit. |
Increases the damage dealt, leech and heal of "Anima Shot" by 7.5%. | Instant Instant Builds 1 resource for each equipped weapon. A single target attack that deals 48 physical damage. This ability has a 10 metre range. |
Whenever you hit, you gain a single stack of a beneficial effect that increases all damage dealt by 1% per stack for 10 seconds. This effect can stack up to 10 times. | Instant 4sec TAoE: Affects up to 5 enemies in a 5 metre radius around your target. Consumes all Assault Rifle Resources. A TAoE attack that deals 55 physical damage. If you hit a Hindered targeted, an explosion centered around that target is triggered, dealing 12 physical damage. |
1sec Instant Builds 1 Assault Rifle resource. A Burst attack that hits 3 times, dealing 10 physical damage per hit. Heals the defensive target for 34 and 10.1% of the damage dealt. |
Your leech abilities also cause your target to become Afflicted with a damage over time effect that deals 12 physical damage every second for 5 seconds. | Instant 4sec TAoE: Affects up to 5 enemies in a 5 metre radius around your target. Consumes all Assault Rifle resources. A TAoE Frenzy ability that deals 46 physical damage. For each enemy hit, you are healed for 50. |
No Contest | Lock & Load | Steady Hip Fire | Razor Wire | Shoot 'Em Up | Improved Bursts | Platoon | Outbreak Alert |
Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Passive Ability | Active Ranged Ability | Passive Ability |
2 ap | 2 ap | 21 ap | 21 ap | 21 ap | 21 ap | 21 ap | 21 ap |
Whenever you apply Hindered, your next hit cannot be evaded. | Instant 25sec Builds 3 Assault Rifle Resources. Reduces the recharge time of all Assault Rfile resource consumers currently recharging by 4 seconds. |
Increases the range of "Hip Fire" by 10 metres. | Instant 60sec You place a 10 metre wide by 2 metre long area in front of you that lasts 10 seconds and Dash backwards 3 metres. Any enemies passing through the area have their movement speed reduced by 30%. |
Whenever you hit with a Frenzy ability, your target becomes Afflicted with a damage over time effect that deals 10 physical damage every second for 5 seconds. | All your Burst abilites are 7.5% more effectivve. | Instant 30sec Heals all group members for 68. |
Friendly targets within the area of "Anima Outbreak", with more than 90% health remaining, will gain the Major Hit Chance effect, which reduces the likelihood of glancing hits by 50% for 12 seconds. |
Trigger Happy | Extra Clip | Where it Hurts | Explosives Expert | High Explosive Grenade | Transfuse Anima | Post-op | Anima Vessel |
Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Active Melee Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability |
3 ap | 3 ap | 27 ap | 27 ap | 27 ap | 27 ap | 27 ap | 27 ap |
1sec Instant Builds 1 resource for each equipped weapon. A single target attack that deals 44 physical damage. If the target is Hindered, it also becomes Afflicted with a damage over time effect that deals 3 physical damage every second for 5 seconds. |
"Lock & Load" builds 2 additional Assault Rifle Resources. | 1sec 12sec A single target attack that deals 87 physical damage. If you hit an Afflicted target, your target becomes Hindered and their movement speed is reduced by 70% for 4 seconds. This effect scales based on the amount of resources spent. |
Whenever you hit, you apply an explosive charge to the target. This charge explodes after 3 seconds, dealing 23 physical damage. | 1sec 4sec TAoE: Affects up to 5 enemies in a 5 metre radius around your target. Consumes all Assault Rifle Resources. A TAoE attack that deals 56 physical damage, or 68 physical damage to targets that are Afflicted. |
1sec 4sec Consumes all Assault Rifle resources. A single target attack that deals 76 physical damage. Heals the defensive target for 7.1% of the damage dealt. If the target is Hindered, the defensive target gains a 2% leech effect for 10 seconds. |
All your leech effects also heal for 19 when they expire. | 1sec 10sec Consumes all Assault Rifle Resources. A single target attack that deals 54 physical damage. An effect is placed on the target that returns health to everyone who attacks them. If the target is Afflicted, the amount of health gained is increased. |
Eagle Eye | Fire in the Hole | Short Controlled Bursts | Incendiary Grenade | Accuracy | Shadow Medic | Mortar Support | Leeching Frenzy |
Passive Ability | Active Ranged Ability | Passive Ability | Active Ranged Ability | Passive Ability | Passive Ability | Active Ranged Ability | Passive Ability |
4 ap | 4 ap | 34 ap | 34 ap | 34 ap | 34 ap | 34 ap | 34 ap |
Increases damage dealt by Assault Rifle abilites by 10%. | Instant 4sec Consumes all Assault Rifle Resources. Sticks a spiked grenade to the target which detonates 2 seconds later dealing 91 physical damage. |
Reduces the chance that your Burst attacks will glance by 10%. | 1sec 25sec TAoE: Affects up to 5 enemies in a 5 metre radius around your target. A TAoE attack that deals 40 physical damage. Affected targets become Afflicted with a damage over time effect that deals 4 damage every second for 10 seconds. |
Increase the damage dealt by non-glancing hits by 5%. | All you direct healing abilities are 7.5% more effective. | 2sec20sec TAoE: Affects up to 5 friends in a 5 metre radius around the target. A TAoE heal that heals for 140. |
Frenzy abilities also place a detrimental effect on the target that causes anyone attacking them to heal for 2.0% of the damage dealt. |
Slow the Advance | Experience | Red Mist | Demolition Man | Shellshocker | Re-Animator | Veteran | Reap and Sew |
Active Ranged Ability (Elite) | Passive Ability (Elite) | Active Ranged Ability (Elite) | Passive Ability (Elite) | Active Ranged Ability (Elite) | Active Ranged Ability (Elite) | Passive Ability (Elite) | Active Ranged Ability (Elite) |
7 ap | 7 ap | 50 ap | 50 ap | 50 ap | 50 ap | 50 ap | 50 ap |
Instant 20sec GTAoE: Affects up to 5 enemies in a 5 metre radius around the targeted point. A GTAoE that deals 127 physical damage. Affected targets also become Hindered and their movement speed is reduced by 70% for 8 seconds. |
Increases the effectiveness of leech effects by 25%. | 2sec 30sec A single target attack that deals 259 physical damage. This attack cannot be evaded and will not glance. |
Whenever you apply Hindered, you will also apply a small explosive charge that goes off after 3 seconds, dealing 62 physical damage. | 2sec 30sec Channelled: Every 0.2 seconds for 2 second. Column: Affects up to 5 enemies in a 4 metre wide by 12 metre long column in front of you. A channelled column attack that deals 22 physical damage. Affected targets become Hindered and their movement speed is reduced by 70% for 8 seconds. |
1.5sec 30sec Channelled: Every second for 5 seconds. A channelled heal that heals for 53. |
Whenever you use a leech ability, you gain a counter. When the counter reaches 7, all group members are healed for 53 and gain a 2.7% leech effect for 4 seconds. | Instant 90sec Gives all group members a 15.2% leech effect that lasts 8 seconds. |