Faction Decks

Decks are optional, storyline based, suggested templates of complementing abilities. There are eleven unique decks for each faction, representing the various specializations they have taken up to combat darkness—and each other.

Choose a deck from the menu above to see its description, weapon requirements, the Seven Passive and Active Abilities and a description of what the deck philosophy is, along with pro's and cons.

In addition to the benefits of a deck’s ability synergies, completing a deck will earn the uniform pictured..

NOTE: Need to refine deck descriptions

Dragon Decks

Martial Artist - Chaos/Blades

Passive Inveitabilty Intensity Agitator Master of Illusions Brandishing Support Perseverence Prodigal
Active Escalation Reality Fracture Brandish Chaotic Pull Smoke and Mirrors Illusion Immutable

Avoidance Tank Deck

This is a Tanks Tank deck designed to ensure that no one in the party gets aggro besides the tank. It capitalizes on Weakened targets helping with avoidance and damage reduction.

Support to the group with a Barrier to place on party member and self healing through the use of Escalation.

Pros: Hate Generation, Damage Reduction
Cons: Only Single Target is a Taunt, Low Damage Output

Assassin - Pistols/Blood

Passive Torture Increased Focus Culmination Sanguineous Critical Help Mad Skills Seal the Deal
Active Hair Trigger Shootout Exsanguinate Anaethesia Drone Kit Sticky Drone Gun Crazy

Monk - Fists/Assault Rifles

Passive Healing Sparks Improved Bursts Improved Groundwork Kindle Making Amends Hot Iron Empowerment
Active Cauterise Groundwork Surgical Steel Anima Vessel Inner Spark Vigour Fired Up

AoE centric Heal Deck

Deck is designed to keep HoT's rolling and AoE splash heals to keep everyone topped off whether they need it or not.

Pros: Every Ability supports Healing.
Cons: The one Single Target heal may not be enough in a Burst Damage situation. Afflicted was not take advantage of to increase output, look for it from a group mate.

Warrior - Assault Rifles/Shotgun


Quoted from MMORPG.com
The Warrior is a ranged specialist using the Assault Rifle and Shotgun to bring down her enemies. She can do a lot of damage to both single targets and groups of monsters with Penetrating hits and Afflict them with damage-over-time effects, but her main tactic is to constantly Hinder and slow down those who stand against her, so she can shoot them from a distance.

The Deck is very good for solo play, as it can control its environment and leap out of danger if enemies come close, but the Warrior must be very careful when facing opponents which are resistant to being Hindered. The Warrior can be very useful in player-versus-player battles, where slowing down opponents often can be the key to victory.

Passive Extra Bullet Rapid Reload Lucky Bullet Beanbag Rounds No Contest Pinned Down Demolition, Man
Active Safety Off Fire at Will Stopping Power Incendiary Grenade Tactical Retreat Buckshot Shellshocker

Pure DPS deck

Designed around Hindered to control movement to allow greater concentration of the numerous damage abilities.

Pros: Wide variety of damage, Movement
Cons: Heavily dependent on position to maximize damage.

Wu - Blood Magic/Fists

Passive Sharp Claws Salt in the Wound Bloodsport Vital Fluids Blood Bank Killer Instinct Adrenalise
Active Claw Bloodshot Tear 'Em Up Cage Fight Contaminate Bushwhack Gore

Hunter - Elementalism/Shotgun

Passive Riot Control Purgatory Beanbag Rounds Overpenetration Highly Strung Body Piercing Close Quarters
Active Wildfire Riot Act Inferno Coldwave Kickback Takedown Shotgun Wedding

AoE Support Deck

Deck designed to control movement through triggers from the Hindered State.

Pros: Control of enemies, Self Movement
Cons: To be effective, you need to be in the thick of things.

Ninja - Blades/Elementalism

Passive Fortunate Strike Aidelon Twist the Knife Incision Sudden Return Delicate Precision Flight of Daggers
Active Delicate Strike Clearing the Path Blaze Surging Blades Flashpoint Ice Manifestation Four Seasons

DPS Deck with Damage Buff

Basis is to apply Afflicted to get the Penetration Buff to increase damage.

Pros: Consistent damage from DoT abilities. Supports moving around.
Cons: Slower to get the damage rolling

Neoshaman - Chaos/Blood Magic

Passive Unholy Knowledge Breakdown Pattern Recognition Sick Society Circulation Torture Gross Anatomy
Active Bloodline Exsanguinate Pulling the Strings Liquidation Anaethesia Helter Skelter Plague

Quoted from MMORPG.com
The Neoshaman utilizes both Blood Magic and Chaos Magic to painfully extinguish the life of his opponents. He excels at doing a lot of damage to single targets, with strong Focus attacks and a host of damage-over-time effects. The Neoshaman’s ability to impair enemies, and draw the life force from them to replenish his own, increases his survivability.

The Neoshaman Deck is versatile and works well both for playing alone and in groups. Being able to impair enemies makes the Deck a good choice for player-versus-player combat, and the ability to do a lot of damage-over-time to a single target makes it very useful against powerful dungeon bosses.

Warlord - Hammers/Chaos

Passive Breakdown Pattern Recognition Street Fighter Bully Tenderising Gnosis Thunderstruck
Active Ground Pound Haymaker Pulling the Strings Helter Skelter Beatdown Uneven Ground Eruption

Quoted from MMORPG.com
The Warlord wreaks utter devastation on the battlefield. He is a master at knocking down and stunning his enemies with brutal Hammer blows and cunning Chaos Magic. With the ability to constantly Weaken and Impair those who stand against him, those who face the Warlord is in for an exercise in utter frustration.

The Deck is very good for solo play, as it can Impair its enemies and deal increased damage to them while they are helpless. The Warlord can also tackle groups of enemies, but needs to kill them off quickly as the Deck lacks defences. However the Warlord needs to be very watchful against those who are resistant to being Impaired.

High Damage Tanking Deck.

The premise of the deck is to apply Impaired and Weakened on the targets through both AoE and single Target abilities. This results in amplifying damage dealt by the other abilities and assisting the party’s damage by putting Exposed on the targets, which increase damage by 3% per stack. And with Pulling the Strings adding Precise to ensure you don’t glance, there is very good synergy to have Impaired and Weakened always up on your targets.

Without hate generating abilities beyond the High Damage output, control in maintained via the AoE knockdown abilities. Every 15 seconds you can dash through a group of mobs knocking them into the air and Epicentre can keep up to 5 mobs on the ground for 2.5 seconds. As there are a number of Mobs and Bosses that ignore Hate Mechanics, this a perfect tank for those scenarios.

Pros: High Damage, Mobility, Control, Group Support
Cons: Hate generation through damage only

Chaos Theorist - Chaos/Fists

Passive Wheel of Misfortune Hysteria Breakdown Sick Society Concussion Renewal From the Abyss
Active Wheel of Knives Karma Berserk Bushwhack Helter Skelter Chaotic Pull Stange Attractor

Quoted from MMORPG.com
The Chaos Theorist is a whirlwind of attacks, hitting anyone around him. He uses both Chaos Magic and Fist Weapons to damage large groups of opponents. The Chaos Theorist is also very mobile and able to control the positioning of his enemies, by Impairing and pulling them towards him, so he can ensure he hits all of them at once.

The Deck is especially good for solo play against groups of monsters. It can Impair enemies and hit them with augmented Frenzy attacks, which give buffs and heals. The Chaos Theorist Deck can be very good in player-versus-player combat, because it can control the battlefield, render opponents helpless and unable to flee to safety.

DPS with Support Deck

Heavy AoE centic deck that creates Heals for the team and self.

Pros: Movement, assist Heals
Cons: Need to be in the center of things to capitalize of Mob Pulling abilities.

Pandemonist - Elementalism/Blood Magic

Passive Chain Reaction Criticality Elemental Force Splatter Blood Bank Molecular Exploitation Live Wire
Active Arc Flash Electrical Storm Infection Ice Manifestation Anaethesia Coldwave Whiteout

Quoted from MMORPG.com
The Pandemonist combines the forces of Elementalism with Blood Magic to be a raging torrent of magical power on the battlefield. She is excellent at crowd control, being able to Impair and Hinder large groups of enemies with roots and stuns. She can keep a safe distance from her rooted foes and let loose with wicked Chain attacks which not only hit them all, but also do brutal critical hits and Afflict them with punishing damage-over-time effects.

The Pandemonist Deck is good for fighting against groups of monsters both alone and in a team. It is however always crucial for the Pandemonist to be able to keep a distance from her foes, because of her lack of defenses. In player versus player combat The Pandemonist can be excellent at trapping enemy players with nasty roots, so her teammates can fall on them like a pack of hungry wolves.

Illuminati Decks

Grifter - Elementalism/Shotgun

Passive Grounded Lightning in a Bottle Elemental Precision Critical Control Blast Corps Dead on Target Big Bang
Active Wildfire Fire Manifestation Lightning Manifestation Shotgun Turret Ice Manifestation Bomb Squad Hard Reset

AoE Summoner Deck

This deck picks summoning abilities from the Elementalism tree as well as a turret from shotgun. As such it excels at controlling space on the battlefield by AoE damage and application of the Hindered State.

Pros: Fire and Forget damage, useful even when stunned. Lots of AoE and Control
Cons: Terrible single target damage. Target must come to you (better for PvE)

Goon - Blades/Hammer

Passive Perseverance Enervate Regeneration Shadow Play Agitator Immovable Object Sixth Sense
Active Forking Paths Steel Palace Aftershock Crimson Theatre Martial Discipline Point of Harmony Silver Streak

Quoted from MMORPG.com
The Goon is made to last. She uses the powers found within Blades and Hammers to become a formidable defensive master. The Goon is highly survivable, with a strong defence and a wide array of tools to replenish her health, even against large groups of opponents.

The Deck is first and foremost made for Tanking, and therefore functions best in a group. The Goon has good damage mitigation, self healing powers, and effective abilities for getting the attention of enemies. The Deck is especially suited for tanking large groups of monsters at once, because it can constantly build both Hate and apply damage-over-time effects to many opponents at the same time.

Self-Healing Tank build

The Goon deck tanks with several hate generation abilities and a healthy dose of self-healing. This deck is most effective against Afflicted enemies, but it has only one passive that causes Affliction. Grouping with affliction based decks would make it much stronger.

Pros: Two melee weapons means a great deal of damage up front. Good self healing. AoE Hate generators.
Cons: Slightly team dependent. Does not have much Direct mitigation as other tanks, not very effective against bosses.

Bounty Hunter - Shotguns/Pistols

Passive Sawed Off Pinned Down Bad Break Gunsmoke Invasive Measures One in the Chamber Close Quarters
Active Pump Action Stopping Power Set 'Em Up Kickback Sticky Drone Takedown Shotgun Wedding

Fixer - Assault Rifles/Fists

Passive Healing Sparks Bloodsport Follow Through Short Controlled Bursts Lethality Call You Shots Adrenalise
Active Prey on the Weak Three Round Bursts One-Two Incendiary Grenade Bushwhack Cage Fight Gore

Mercenary - Assault Rifles/Elementalism

Passive Molecular Exploitation Shoot 'Em Up Aidelon Leeching Frenzy Explosives Expert Elemental Force Demolition, Man
Active Suppressing Fire High Explosive Grenade Blaze Coldwave Flashpoint Tactical Retreat Red Mist

Illusionist - Chaos/Hammers

Passive Sick Society Cutting Thoughts Paradigm Shift Tenderising Street Fighter Breakdown From the Abyss
Active Deconstruct Schism Bone Breaker Helter Skelter Uneven Ground Beatdown Prisoner of Fate

Quoted from MMORPG.com
The Illusionist focuses on Chaos Magic to hunt down and trap his opponents, and backs his magic up with stunning Hammer blows. He is a master at Weakening foes and finishing them off quickly. The Illusionist excels at doing high damage to a single target. He can avoid damage by being maneuverable and by impairing his enemies, but must defeat them rapidly as he lacks defensive abilities and the staying power for a long fight.

The Illusionist Deck is good for solo play, but especially suited for dungeon groups. The ability to constantly weaken enemies and deal high amounts of damage to monsters nearing death can be invaluable against powerful bosses, who often use their most potent attacks at the end of their lives.

Necromancer - Assault Rifles/Blood Magic

Passive Sanguineous Vessel Walls Anticoagulant Leech Theraphy Post-op Shadow Medic Veteran
Active Anima Burst Transfuse Anima Linked Veins Blood Pact Energise Mortar Support Re-Animator

Quoted from MMORPG.com
The Necromancer takes direct control over the forces of life and death. She combines the wondrous powers found in Blood Magic with the Assault Rifle to heal her companions and keep them safe. She can replenish life directly, put up defensive barriers or give teammates handy Leech effects which return some of the damage they do as healing.

The Deck is focused on healing and therefore tailor made for team play, as it can do little damage on its own. The Necromancer is very handy for groups who want to tackle difficult challenges like Lairs or Dungeons. The Deck does not specialize on healing one target quickly, but instead on healing and protecting the whole team continuously.

Thaumaturge - Blood Magic/Fists

Passive Dark Potency Iron Maiden Third Degree Doom Corrupted Blood Salt in the Wound Gross Anatomy
Active Boiling Blood Blood Spike Tear 'Em Up Anaesthesia Cage Fight Bushwhack Plague

Slayer - Blades/Assault Rifles


Quoted from MMORPG.com
The Slayer is an all-out damage specialist. She uses both Blades and the Assault Rifle to deal devastating Penetrating hits and brutal damage-over-time effects. Letting loose punishing Frenzy attacks the Slayer can handle large groups of monsters at a time, showering them with damage.

The Deck is good for both group and solo play. It lacks mobility and defences, but through raw damage output the Slayer can still come out on top in most situations. With the ability to constantly do Penetrating hits and damage-over-time effects the Deck can be very useful against strong monsters which take a long time to kill and require a team effort.

Passive Shoot 'Em Up Leeching Frenzy Twist the Knife Sudden Return Incision Sharp Shooter Flight of Daggers
Active Bamboo Cutter Clearing the Path Incendiary Grenade Spiral of Death Fire at Will Trial by Swords Four Seasons

Gunslinger - Elementalism/Pistols

Passive Chain Reaction Chain Feed Mind over Matter Elemental Force Criticality Running Circles Seal the Deal
Active Arc Flash Semi-Auto Electrical Storm Deadly Aim Sticky Drone Flashpoint Gun Crazy

Bodyguard - Shotguns/Hammers

Passive Blast Corps Improved Blasts Tenderising Stone Cold Gunsmoke Bullheaded Forged in Fire
Active Fire and Forget No Mercy Both Barrels Beatdown Touchdown! Stonewalled Unstoppable Force

Quoted from MMORPG.com
The Bodyguard is a both an offensive powerhouse and a defensive tower of strength. He wields Hammers and Shotguns to handle large groups of enemies at a time. While wading through swarms of monsters his great ability to weaken enemies and Block incoming attacks keeps him safe, and he wreaks havoc among his foes with strong Blast attacks.

The Bodyguard Deck offers good survivability and great area damage. It is a good choice if you plan on fighting alone against groups of monsters. The Bodyguard can also do very well in player versus player combat. Being able to leap quickly onto groups of other players, hitting all of them at once while staying alive with strong defenses, is a good strategy for a frontline fighter.

Templar Decks

Magus - Elementalism/Shotguns

Passive Violent Strikes Social Dynamo Punisher Gunsmoke Elemental Force Final Fuse Live Wire
Active Ignition Raging Bullet Flame Strike Short Fuse Coldwave Kickback Whiteout

Quoted from MMORPG.com
The Magus fits the term Full Spectrum Dominance like a glove. She is both maneuverable and able to dish out high amounts of damage with punishing critical hits. She can trap and Hinder groups of opponents and increase her entire team’s damage output through clever buffs.

The Deck uses both Elementalism and the Shotgun, and it can deal with almost any situation. It is good for solo play, where it has access to both strong crowd control and high damage abilities, but the deck is also excellent for team play, especially in all out damage races against powerful bosses.

Warlock - Hammers/Chaos

Passive Extended Fracture Agitator Stone Cold Improved Blasts Bullheaded Inevitability Forged in Fire
Active Rupture Blowout Aftershock Reality Fracture Trucker Stonewalled Unstoppable Force

Exorcist - Blood Magic/Fists


Quoted from MMORPG.com
The Exorcist uses both Blood Magic and Fist Weapons, but purely for healing purposes. He can not only rescue those in danger with powerful healing spells, but can also sacrifice some of his own health to heal his entire team at once. Everyone will breathe easier with an Exorcist at their side, because he can continuously give himself and his allies protective barriers and heal-over-time effects.

The Deck is excellent for team play, as it is purely made for healing. The Exorcist can do no damage on its own, but has strong protective and healing abilities which benefit the entire team. The Deck is very good when facing strong opponents, such as dungeon bosses, because it has good powers for healing both single targets and groups of allies.

Passive Splatter Angel's Touch Sangiuneous Making Amends Glimmer of Hope Vessel Walls Clotting
Active Linked Veins Cauterise Creature Comfort Angelic Aegis Vigour Infusion Cold Blooded

Crusader - Pistols/Hammers

Passive Closer Mad Skills Punishment Insult to Injury Tenderising One in the Chamber Seal the Deal
Active Hair Trigger Start & Finish Bone Breaker Area Drone Marked Sticky Drone Gun Crazy

Executioner - Fists/Chaos

Passive Ripple Effect Cutting Throughts Ferocity Follow Through Healing Sparks Pressure Point Adrenalise
Active Prey on the Weak One-Two Four Horsemen Helter Skelter Bushwack Chaotic Pull See Red

Damage/Support Deck

Utilizing burst attacks which stack dmg procs on the offensive target (prey on weak, one-two, and four horsemen), as well as utilizing dash moves to be mobile and quickly swap between targets (bushwack, helter skelter, chaotic pull). This build also has some crowd control with impaired attacks (knockback from passive ability, bushwack, chaotic pull, and see red). This build generates weapon skills quickly so don't worry if you have to swap target! See red roots the target and works great to stop that mob chasing your healer. I sometimes swap it out with "go for the throat" to add another impair skill.

Like the description says, +hit items are very useful to avoid glancing blows. all procs rely on normal hits, so I've been focusing on +hit and penetration glyphs.

Pros: high damage, great mobility, and crowd control.
cons: no ranged attack, or AoE damage.

Soldier - Assault Rifles/Pistols

Passive Lucky Bullet Steady Hip Fire Quick Forty Five Closer Explosive Expert Accuracy Demolition, Man
Active Hip Fire Big Forty Five Frag Grenade Tactical Retreat Razor Wire Sticky Drone Shellshocker

Quoted from MMORPG.com
The Soldier is a huge force multiplier on the battlefield. With all guns blazing he hits his enemies with a hail of bullets from his Pistols and Assault Rifle. His main tactic is to constantly Hinder his opponents and shoot them from a distance. If the Soldier is not pinned down, but allowed to keep shooting, slowing down enemies and constantly manoeuver out of harm’s way, he is a nightmare to face in any scenario.

The Deck is very good for solo play, because the Soldier can avoid most damage heading his way by staying out of range of his enemies with high manoeuvrability and Hindering prowess. Some opponents however are very resistant to Hindering effects and against these the Deck needs either allies or to come up with completely new strategies.

Preacher - Blood Magic/Blades

Passive Corrupted Blood Blood Bank Destiny Fullfilled Fortunate Strike Unholy Knowledge Circulation Gross Anatomy
Active Boiling Blood Destiny Exsanguinate Anaethesia Liquidation Trial by Swords Plague

Quoted from MMORPG.com
The Preacher uses both Blood Magic and Blades to specialize on cruel damage-over-time effects. There is no escape from the torrent of pain heading your way when you face the Preacher. He will Impair and Afflict his enemies over and over again, draining their life force away second by second.

The Deck is good for both group and solo play, focusing on hitting a single target with constantly renewing damage-over-time effects. This strategy can be very effective against strong bosses, which have a wide array of tricks to keep attackers at bay for periods of time. The ability to Impair enemies is also very handy in player-versus-player combat, and seeing opponents die from damage-over-time effects as they try and run to safety never gets old.

Gladiator - Chaos/Assault Rifles

Passive Wheel of Misfortune Sick Society Leeching Frenzy Hysteria Lethality Breakdown From the Abyss
Active Wheel of Knives Fire at Will Karma Uneven Ground Helter Skelter Razor Wire Black Hole

Quoted from MMORPG.com
The Gladiator wades into battle using both Chaos Magic and the Assault Rifle. With a host of Frenzy attacks she can damage large groups of enemies at once, and control the battlefield by Hindering, Impairing and Weakening those who stand against her. The Gladiator lacks defensive abilities, but can use her maneuverability to stay one step ahead of her opponents.

The Deck is suited for both solo and group play when tackling several monsters at once. However the Gladiator will find the most use for her abilities in player-versus-player combat. Slowing down and Hindering groups of enemy players, so that allies can jump in and slaughter them, can be an invaluable talent in the battle between The Secret Societies.

Witch Hunter - Hammers/Blades

Passive Street Fighter Bully Tipped Scales Expose Weakness Below the Belt No Pain No Gain Thunderstruck
Active Smash Haymaker Dancing Blade Beatdown Trail by Swords Touchdown! Eruption

Puritan - Shotguns/Hammers

Passive Strike Force Improved Strikes Punisher Rapid Reload Tenderising Invasive Measures Close Quarters
Active Striker Raging Bullet Aftershock Buckshot Beatdown Touchdown! Point Blank

Paladin - Pistols/Blades

Passive Seven and a Half Samurai Increased Focus Finish the Movement Fortunate Strike Incision Destiny Fulfilled Flight of Daggers
Active Hair Trigger Chop Shop Shootout Trial by Swords Spiral of Death Destiny Master's House
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