Faction Deck Abilities
Table of Contents
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Dragon Decks
Martial Artist - Chaos/Blades
Inevitability | Intensity | Agitator | Master of Illusions | Brandishing Support | Perseverance | Prodigal |
Whenever a Weakened target attacks you, you have a 15% chance to gain the Minor Evade chance effect, which increases the Evade Chance by 10% for 8 seconds. | Whenever you hit a Weakened target with "Escalation", you gain the Minor Ward effect, which reduces the damage you take by 7.5% for 8 seconds. | Increases the amount of hate enemies will gain towards you, making them more likely to attack you instead of others. Enemies will gain hate towards you at a 300% rate. | "Illusion" instead gives you a beneficial effect that increases your Evade Chance by 45% for 8 seconds. | "Brandish" also increases your Defense Rating by 25 per resource spent while you channel. Its recharge time is reduced by 5 seconds. | Whenever you activate a Frenzy ability, you are healed for 8 health. | Increases maximum health by 7.5%. Base duration of crowd control effects applied to you are reduced by 15%. |
Escalation | Reality Fracture | Brandish | Chaotic Pull | Smoke and Mirrors | Illusion | Immutable |
Instant PBAoE: Affects up to 5 enemies in a 5 metre area around you. Builds 1 resource for each equipped weapon. A PBAoE Frenzy ability that deals 25 magical damage. Generates a high amount of hate. Affected targets also become Weakened by a single stack of the Exposed effect, which increases all damage received by 3% per stack for 10 seconds. Exposed can stack up to 10 times. |
Instant 10sec GTAoE: Affects up to 3 enemies in a 5 metre radius around the target point, pulsing every second for 6 seconds. Consumes all Chaos Resources. A GTAoE that deals 14 magical damage, or 17 physical damage if the target is Weakened. This attack generates a high amount of hate. |
2.5sec 10sec Channeled every 0.5 seconds for 2.5 seconds. Consumes all Blade Resources. A channeling Focus attack that deals 38 physical damage per hit. While you channel, you take 5% less damage per resource spent. This ability generates additional hate. |
Instant 45sec A single attack that deals 91 magical damage and pulls the target to you. This ability has a 15 metre range. |
Instant 90sec Gives you a beneficial effect that increases Evade Chance by 40% for 8 seconds. |
Instant 45sec You gain the Major Evade Chance effect, which increases your Evade Chance by 35% for 6 seconds. |
Instant 120sec Gives you a beneficial effect that causes you to be immune to death for 6 seconds. If you have less than 30% health remaining when this effect expires, you heal for 20% of your maximum health. |
Assassin - Pistol/Blood
Torture | Increased Focus | Culmination | Sanguineous | Critical Help | Mad Skills | Seal the Deal |
Whenever you finish channeling a Focus attack, you perform an extra hit that deals 10 magical damage to the target. | Focus attacks have a 7.5% increased chance to critically hit. | Whenever you finish channeling a Focus ability, you heal your defensive target for 9. | Whenever you place a barrier, you are healed for 11. | Whenever you deploy a Manifestation, Turret or Drone, you also gain 1 stack of the Critical Rating effect, which increases Critical Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | Whenever you critically hit, you gain a single stack of the Critical Rating effect, which increases your Critical Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | Whenever you activate a resource consumer, you gain a beneficial effect that will cause your next resource consumer to deal 20% more damage. |
Hair Trigger | Shootout | Exsanguinate | Anaethesia | Drone Kit | Sticky Drone | Gun Crazy |
1sec Instant Channeled every 0.25 seconds for 1 seconds. Builds 1 Resource for each equipped weapon. A channeled Focus attack dealing 12 physical damage. |
2.5sec 4sec Channeled: Every 0.5 seconds for 2.5 seconds. Consumes all Pistol Resources. A channeled Focus attack that deals 39 physical damage. |
2.5sec Instant Channeled: Every 0.5 seconds for 2.5 seconds. Consumes 5 Blood Resources. Can be powered by your own health. A channeled Focus attack that deals 51 magical damage. If the target is Impaired, it also becomes Afflicted with a damage over time effect that deals 6 magical damage every second for 10 seconds. |
Instant 60sec A single target attack that deals 91 magical damage and causes the target to become Impaired and unable to act for 5 seconds. This ability has a 3 metre range. |
Instant 4sec Consumes all Pistol resources. Summons a Drone that will follow you around for 20 seconds. Every 2 seconds it will fire at the closet enemy within 5 metres and deal 11 physical damage. |
1sec 40sec Summons a Drone that will follow you around for 60 seconds. You gain a beneficial effect that causes the next 2 attacks against you to backfire, causing the attacker to become Hindered and unable to move for 4 seconds. |
3sec 60sec Channeled: Every 0.3 seconds for 3 seconds. A channeled attack dealing 14 physical damage for the first 3 hits. The next 3 hits deal 23 physical damage. The next 3 hits deal 26 physical damage in an area around the target. The final hit deals 112 physical damage to the target. |
Monk - Fists/Assault Rifles
Healing Sparks | Improved Bursts | Improved Groundwork | Kindle | Making Amends | Hot Iron | Empowerment |
Whenever you activate a Burst ability, you give the defensive target a heal over time effect that heals for 8 every second for 4 seconds. | All your Burst abilities are 7.5% more effective. | Improves "Groundwork" to also heal friendly targets that have an active leech effect for 7. | "Inner Spark" instead heals for 7 whenever your defensive target is attacked. | Your heal over time effects are 10% more effective. | Whenever you heal, you build a Hot Iron counter. When there are 7 counters, your next direct healing ability will heal for an additional 50%. | Whenever a heal over time effect critically hits, the target is healed for 40. |
Cauterise | Groundwork | Surgical Steel | Anima Vessel | Inner Spark | Vigour | Fired Up |
Instant Instant Builds 1 Fist Resource. Heals the defensive target for 40 and gives a heal over time effect that heals 3 every second for 3 seconds. This effect can stack up to 3 times. |
1sec Instant TAoE: Affects up to 5 enemies in a 5 metre radius around your target. Builds 1 Assault Rifle Resource. A TAoE attack that deals 24 physical damage. All friends in the target area receive a 0.4% leech effect for 10 seconds. |
Instant Instant Consumes all Fist Resources. A Burst heal that heals the defensive target 3 times for 19 per application and gives a heal over time effect that heals for 9 every second for 5 seconds. Gives you the Savage Sweep effect, causing your next Fist resource consumer you activate to deal 3 damage in an area around you. |
1sec 10sec Consumes all Assault Rifle Resources. A single target attack that deals 54 physical damage. An effect is placed on the target that returns health to everyone who attacks them. If the target is Afflicted, the amount of health gained is increased. |
Instant Instant Consumes all Fist Resources. You give your defensive target a reactive heal effect that heals for 6 whenever it is attacked. This effect has a duration of 10 seconds. |
Instant 20sec Places a healing area at the targeted point that lasts 5 seconds. Every second it heals up to 5 friends in a 5 metre radius for 22. |
Instant 25sec Heals all group members for 103. Also applies a heal over time effect that heals for 15 every second for 4 seconds. |
Warrior - Assault Rifles/Shotgun
Extra Bullet | Rapid Reload | Lucky Bullet | Beanbag Rounds | No Contest | Pinned Down | Demolition, Man |
"Safety Off" performs an additional hit. | Reduces the activation time of "Buckshot" by 0.5 second. | Whenever you attack, you build a counter. Once that counter reaches 7, your next attack causes the target to become Hindered and their movement speed is reduced by 70% for 8 seconds. This effect has an internal recharge time of 30 seconds. | Whenever you apply Hindered, you gain the Minor Penetration effect, which increases your Penetration Chance by 10% for 8 seconds. | Whenever you apply Hindered, your next hit cannot be evaded. | Whenever you Penetrate, you also cause the target to become Hindered and its movement speed to be reduced by 70 for 4 seconds. This effect can only happen once every 30 seconds. | Whenever you apply Hindered, you will also apply a small explosive charge that goes off after 3 seconds, dealing 62 physical damage. |
Safety Off | Fire at Will | Stopping Power | Incendiary Grenade | Tactical Retreat | Buckshot | Shellshocker |
1sec Builds 1 resource foe each equipped weapon. A single target Burst attack that hits 3 times, dealing 16 physical damage per hit. |
Instant 4sec TAoE: Affects up to 5 enemies in a 5 metre radius around the target. Consumes all Assault Rifle Resources. A TAoE Frenzy ability that deals 46 physical damage. An additional hit is performed for each Assault Rifle Resource consumed, dealing 15 physical damage per hit. |
Instant 4sec Cone: Affects up to 5 enemies in a 7 metre long 60 degree cone in front of you. Consumes all Shotgun Resources. A Cone attack that deals 60 physical damage. This attack will penetrate any targets that are Hindered. |
1sec 25sec TAoE: Affects up to 5 enemies in a 5 metre radius around your target. A TAoE attack that deals 40 physical damage. Affected targets become Afflicted with a damage over time effect that deals 4 damage every second for 10 seconds. |
Instant 25sec Column Dash: Dash backward 10 metres, affecting all enemies in a 6 metre wide column along the way. A column Dash attack causing affected targets to become Hindering and reducing their movement speed by 70% for 4 seconds. A grenade is also left at the start location, exploding 1.5 seconds after the dash, dealing 84 physical damage in an area around it. |
1.5sec 6sec A single target attack that deals 99 physical damage, or 119 physical damage if you have 5 Shotgun Resources on the target. |
2sec 30sec Channeled: Every 0.2 seconds for 2 second. Column: Affects up to 5 enemies in a 4 metre wide by 12 metre long column in front of you. A channeled column attack that deals 22 physical damage. Affected targets become Hindered and their movement speed is reduced by 70% for 8 seconds. |
Wu - Blood Magic/Fists
Sharp Claws | Salt in the Wound | Bloodsport | Vital Fluids | Blood Bank | Killer Instinct | Adrenalise |
"Claw" also causes the target to become Afflicted with a damage over time effect that deals 7 physical damage every second for 10 seconds. | Whenever you apply Afflicted, you deal 10 physical damage to the target. | Whenever you hit a target, it becomes Afflicted with a damage over time effect that deals 2 physical damage per stack for 3 seconds. If you do a glancing hit against the target, this effect is removed. | Whenever you apply Afflicted, you have a 10% chance of building 1 resource for your primary weapon. | Whenever you apply Afflicted, you gain a stack of Blood Bank effect, which increases the damage dealt by your damage over time effects by 1% per stack for 10 seconds. This effect can stack up to 10 times. | Whenever you attack, you build a Killer Instinct counter. When there are 4 counters, your next attack cannot be evaded and will reset the counter. Also increases damage dealt by 1% per counter. | Whenever you activate a Fist builder, you gain a beneficial effect that causes the next Fist builder to build an additional Fist resource. This effect is removed when you use a Fist consumer or glance. |
Claw | Bloodshot | Tear 'Em Up | Cage Fight | Contaminate | Bushwhack | Gore |
Instant Instant Builds 1 resource for each equipped weapon. A single target attack that deals 48 physical damage. |
Instant Instant Consumes 2 Blood Resources. Can be powered by your own health. A single target attack that deals 107 magical damage, or 118 magical damage if the target is Afflicted. |
Instant Instant Consumes all Fist Resources. A single target ability that deals 82 physical damage. If the target is Afflicted you also gain a beneficial effect that increases damage by 10% for 4 seconds. "Tear 'Em Up" gives you the Feral Regrowth effect, causing your next Fist resource consumer to heal you for 6. |
Instant 20sec PBAoE: Applied to 5 enemies in a 5 metre radius. A PBAoE attack that deals 49 physical damage. Affected targets also become Afflicted with a damage over time effect that deals 13 physical damage every second for 3 seconds. |
2sec 60sec A single target attack that causes the target to become Afflicted by a damage over time effect that deals 20 magical damage every second for 6 seconds. If the target is healed while this damage over time effect is active, it will perform a hit on the healer that deals 60 magical damage. |
Instant 45sec Charge: 15 metre charge to the target. The target must be at least 3 metres away. You charge your target dealing 91 physical damage. The target also becomes Impaired and unable to activate abilities for 5 seconds. |
Instant 25sec Charge: 15 metre charge to your target. You charge to your target dealing 69 physical damage to up to 5 enemies in a 5 metre radius. Affected targets also become Afflicted with a damage over time effect that deals 13 physical damage every second for 5 seconds. This effect will be refreshed by hits from anyone, while glancing hits will remove it. |
Hunter - Elementalism/Shotgun
Riot Control | Purgatory | Beanbag Rounds | Overpenetration | Highly Strung | Body Piercing | Close Quarters |
"Riot Act" leaves a ground area lasting 5 seconds that reduces the movement speed of enemies inside it by 15%. | Improves "Inferno" to also leave a 5 metre radius area for 10 seconds. Every second up to 5 enemies in the area are dealt 5 magical damage. | Whenever you apply Hindered, you gain the Minor Penetration effect, which increases your Penetration Chance by 10% for 8 seconds. | Whenever you Penetrate, you build a counter. Once you reach 4 counters, you gain the Minor Penetration Chance effect, which increases Penetration Chance by 10% for 8 seconds. | 2sec Instant GTAoE: Affects up to 5 enemies in a 5 metre range around the targeted point. Consumes 5 Elemental Resources. A GTAoE attack that deals 160 magical damage. Affected targets that are Hindered are Purged of 2 beneficial effects. |
Whenever you Penetrate, you gain a single stack of the Penetration Rating effect, which increases your Penetration Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | Whenever you hit a target within 3 metres, your target becomes Hindered and their movement speed is reduced by 70% for 4 seconds. |
Wildfire | Riot Act | Inferno | Coldwave | Kickback | Takedown | Shotgun Wedding |
1sec TAoE: Affects up to 5 enemies in a 5 metre radius around the target. Build 1 resource for each equipped weapon. A TAoE attack that deals 32 magical damage. |
Instant 4sec TAoE: Affects 5 enemies in a 5 metre radius around your target. Consumes all Shotgun Resources. A TAoE attack that deals 60 physical damage. |
1.5sec 5sec GTAoE: Affects up to 5 enemies in a 7 metre radius around the targeted point. Consumes 5 Elemental Resources. A GTAoE attack that deals 142 magical damage. |
1sec 45sec PBAoE: Affects up to 5 enemies in a 5 metre range around you. A PBAoE attack that deals 73 magic damage, Affected targets are also Hindered and unable to move for 4 seconds. |
Instant 25sec Column Dash: Dash backwards 10 metres, affecting up to 4 enemies in a 6 metre wide column along the way. A single target attack that deals 60 physical damage. Also performs a backward column Dash attack that deals 40 physical damage. |
Instant 25sec A single target attack that deals 117 physical damage. The target becomes Hindered and its movement speed is reduced by 70 for 4 seconds. If you have 5 Shotgun Resources on the target, the movement reducing effect will last 2 seconds longer. |
2.5sec 15sec Channeled: Every 0.5 seconds for 2.5 seconds. Cone: Affects up to 5 enemies in a 5 metre long 60 degree cone in front of you. A channeled Cone attack that deals 41 physical damage. Each non-glancing hit from this ability increases the damage of the remaining hits by 5%. |
Ninja - Blades/Elementalism
Fortunate Strike | Aidelon | Twist the Knife | Incision | Sudden Return | Delicate Precision | Flight of Daggers |
Whenever you hit an Afflicted target, there is a 10% chance you will perform an additional hit that deals 21 physical damage. | "Blaze" has a 100% chance to critically hit Afflicted targets. | Whenever you penetrate you also gain 1 stack of a beneficial effect, which increases all damage dealt by 3% for 10 seconds. This effect can stack up to 3 times. | Whenever you penetrate, you also cause the target to become Afflicted with a damage over time effect that deals 10 physical damage every second for 3 seconds. | Whenever you penetrate, you also perform an additional hit for 18 physical damage. | Increases the Penetration Chance of "Delicate Strike" by 10%. | Whenever you attack, you build a Flight of Daggers counter. When the counter reaches 5, you will hit up to 3 enemies in a 5 metre radius around you, dealing 46 physical damage. Affected targets also become Afflicted State with a damage over time effect that deals 10 physical damage every second for 5 seconds. |
Delicate Strike | Clearing the Path | Blaze | Surging Blades | Flashpoint | Ice Manifestation | Four Seasons |
Instant Instant Builds 1 resource for each weapon equipped. A single target attack that deals 48 physical damage. |
Instant Instant PBAoE: Applied to up to 5 enemies within a 5 meter radius around you. Consumes all Blade Resources. A PBAoE attack that deals 57 physical damage. This attack penetrates any Afflicted targets it hits. |
1.5sec Instant GTAoE: Affects up to 5 enemies in a 5 metre radius around the targeted point. Consumes 3 Elemental Resources. A GTAoE attack that deals 161 magical damage, or 177 magical damage to Afflicted targets. |
Instant 15sec Column Dash: Dash forward 10 metres, affecting up to 5 enemies in a 6 metre wide column along the way. A column dash attack that deals 58 physical damage. |
2sec 10sec A single target attack that deals 35 magical damage. The target also becomes Afflicted with a damage over time effect that deals 19 magical damage each second for 5 seconds. If the target is already Afflicted, it causes 5 enemies in a 5 metre radius around them to become Afflicted with a damage over time effect that deals 19 magical damage each second for 5 seconds. |
1sec 45sec Places a manifestation at the targeted point that lasts 9 seconds. Every 3 seconds it will hit up to 5 enemies in a 5 metre radius, dealing 40 magical damage. Affected targets will also be rooted to the ground for 2 second. |
2.5sec 30sec Channelled every 0.5 seconds for 2.5 seconds. A channelled attack that deals 31 physical damage each hit. The damage dealt increases by 5% for each hit, and all hits will penetrate. The last hit will cause the target to become Impaired and unable to act for 3 seconds. This ability has a 15 metre range. |
Neoshaman - Chaos/Blood Magic
Unholy Knowledge | Breakdown | Pattern Recognition | Sick Society | Circulation | Torture | Gross Anatomy |
Increase damage dealt by damage over time effects by 10%. | Whenever you hit an Impaired target, your target becomes Weakened by a single stack of the Exposed effect, which increase all damage received by 2% per stack for 10 seconds. Exposed can stack up to 10 times. | Whenever you hit an Impaired target, you perform an additional hit for 42 magical damage. This has a 15% chance of performing an additional hit for the same damage. | Whenever you attack a target below 35% health, you perform an additional hit that deals 20 magical damage. | Whenever you apply Afflicted, you gain a heal over time effect that heals for 7 every second for 10 seconds. If the target is Impaired, the effect will also give you a barrier that absorbs 100% of incoming damage and dissipates after absorbing 15 damage. | Whenever you finish channeling a Focus attack, you perform an extra hit that deals 10 magical damage to the target. | Whenever one of your damage over time effects expire, it will perform an additional hit that deals 16 magical damage. |
Bloodline | Exsanguinate | Pulling the Strings | Liquidation | Anaethesia | Helter Skelter | Plague |
1sec Instant Channelled: Every 0.25 seconds for 1 second. Builds 1 resource for each equipped weapon. A channelled Focus attack that deals 12 magical damage per hit. |
2.5sec Instant Channeled: Every 0.5 seconds for 2.5 seconds. Consumes 5 Blood Resources. Can be powered by your own health. A channeled Focus attack that deals 51 magical damage. If the target is Impaired, it also becomes Afflicted with a damage over time effect that deals 6 magical damage every second for 10 seconds. |
Instant 4sec Consumes all Chaos Resources A single target attack with a 7 metre range that deals 86 magical damage. If the target is Weakened, you gain the Minor Hit Chance effect, which reduces the chance of glancing hits by 10% for 10 seconds. |
Instant 30sec Places an area around the targeted point that will last 10 seconds. Enemies inside the area become Afflicted with a damage over time effect that deals 12 magical damage and heals you for 6 every second for 4 seconds. |
Instant 60sec A single target attack that deals 91 magical damage and causes the target to become Impaired and unable to act for 5 seconds. This ability has a 3 metre range. |
Instant 45sec Column Dash: Dash forward 10 metres, affecting up to 5 enemies in a 6 metre wide column along the way. A column Dash attack the deals 60 physical damage. Affected targets become Impaired and unable to act for 3 seconds. |
1.5sec 30sec A single target attack that causes the target to become Afflicted with a damage over time effect that deals 68 magical damage every 2 seconds for 6 seconds. If the target dies while the Plague damage over time effect is active, nearby enemies will become Afflicted with a damage over time effect that deals 17 magical damage every 2 seconds for 6 seconds. |
Warlord - Hammers/Chaos
Breakdown | Pattern Recognition | Street Fighter | Bully | Tenderising | Gnosis | Thunderstruck |
Whenever you hit an Impaired target, your target becomes Weakened by a single stack of the Exposed effect, which increase all damage received by 2% per stack for 10 seconds. Exposed can stack up to 10 times. | Whenever you hit an Impaired target, you perform an additional hit for 42 magical damage. This has a 15% chance of performing an additional hit for the same damage. | Whenever you apply Impaired, you gain a beneficial effect that increases all damage dealt by 10% for 8 seconds. | Whenever you apply Impaired, you Build 2 Hammer Resources. | Whenever you hit a Weakened target, you perform an additional hit dealing 4 physical damage. | Whenever you hit a Weakened target, there is a 33% chance to perform an additional hit dealing 10 magical damage. | Increase the duration of Impaired effects you apply by 25%. |
Ground Pound | Haymaker | Pulling the Strings | Helter Skelter | Beatdown | Uneven Ground | Eruption |
Instant Instant PBAoE: Affects up to 5 enemies in a 5 metre radius around you. Builds 1 resource for each equipped weapon. A PBAoE attack that deals 31 physical damage, or 39 physical damage if you have no Hammer Resources. |
Instant Instant Consumes all Hammer Resources. A single target Strike attack that deals 86 physical damage physical damage, or 103 physical damage if the target is Impaired. |
Instant 4sec Consumes all Chaos Resources A single target attack with a 7 metre range that deals 86 magical damage. If the target is Weakened, you gain the Minor Hit Chance effect, which reduces the chance of glancing hits by 10% for 10 seconds. |
Instant 45sec Column Dash: Dash forward 10 metres, affecting up to 5 enemies in a 6 metre wide column along the way. A column Dash attack the deals 60 physical damage. Affected targets become Impaired and unable to act for 3 seconds. |
Instant 45sec A single target attack that deals 23 physical damage. If you hit, your target becomes Impaired and knocked to the ground for 3 seconds. |
Instant 45sec PBAoE: Affects up to 5 enemies in a 5 metre radius around you. A PBAoE attack that deals 69 magical damage. Affected targets also become Weakened by 3 stacks for the Exposed effect, which increases all damage received by 3% per stack for 10 seconds. this effect can stack up to 10 times. For each target affected, you gain a single stack of the Evade Rating effect, which increases your Evade rating by 30% per stack for 8 seconds. This effect can stack up to 5 times. |
Instant 30sec Column: Affects up to 5 enemies in a 6 metre wide by 9 metre area in front of you. You smash your hammer into the ground, creating a column of molten spikes in front of you that deals 127 physical damage. If you hit, your target becomes Impaired and knock the target up in the air for 3.5 seconds. |
Chaos Theorist - Chaos/Fists
Wheel of Misfortune | Hysteria | Breakdown | Sick Society | Concussion | Renewal | From the Abyss |
"Wheel of Knives" performs an additional hit to Weakened and Impaired targets, dealing 4 magical damage. | Whenever you hit with a Frenzy attack, you gain a single stack of the Hit Rating effect. Which increases Hit Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | Whenever you hit an Impaired target, your target becomes Weakened by a single stack of the Exposed effect, which increase all damage received by 2% per stack for 10 seconds. Exposed can stack up to 10 times. | Whenever you attack a target below 35% health, you perform an additional hit that deals 20 magical damage. | Whenever you apply Impaired you deal an additional hit for 41 physical damage. | Whenever you hit an Impaired target, your attacks have a 10% chance to apply a detrimental effect on the target causing anyone attacking it to gain a heal over time effect that heals for 6 every second for 5 seconds. | Whenever you attack, you build a From the Abyss counter. When there are 6 counters, you deal 75 magical damage to up to 5 enemies in a 5 metre radius around you, or 100 magical damage to targets that have less than 35% health remaining. |
Wheel of Knives | Karma | Berserk | Bushwhack | Helter Skelter | Chaotic Pull | Stange Attractor |
Instant Instant PBAoE: Affects up to 5 enemies in a 5 metre radius around you. Builds 1 Resource for each equipped weapon. A Frenzy attack dealing 32 magical damage. |
Instant 4sec PBAoE: Affects 5 enemies in a 5 metre radius around you. Consumes all Chaos Resources. A PBAoE Frenzy attack that deals 54 magical damage. Also applies a detrimental effect to affected targets that causes them to heal the next target they hit for a percentage of their target's maximum health. |
Instant Instant Consumes all Fist resources Each resource consumed will give you a counter. Your next hits will cause an additional PBAoE attack dealing 27 physical damage. Each additional attack will subtract one counter until you run out of counters. "Berserk" also gives you the Feral Regrowth effect, causing your next Fist resource consumer to heal you for 6. |
Instant 45sec Charge: 15 metre charge to the target. The target must be at least 3 metres away. You charge your target dealing 91 physical damage. The target also becomes Impaired and unable to activate abilities for 5 seconds. |
Instant 45sec Column Dash: Dash forward 10 metres, affecting up to 5 enemies in a 6 metre wide column along the way. A column Dash attack the deals 60 physical damage. Affected targets become Impaired and unable to act for 3 seconds. |
Instant 45sec A single attack that deals 91 magical damage and pulls the target to you. This ability has a 15 metre range. |
3sec 30sec Channeled Every second for 3 seconds. PBAoE: Affects up to 2 enemies in a 7 metre radius. A channeled PBAoE attack that deals 73 magical damage. Affected targets are pulled towards you. |
Pandemonist - Elementalism/Blood Magic
Chain Reaction | Criticality | Elemental Force | Splatter | Blood Bank | Molecular Exploitation | Live Wire |
Whenever you hit with Chain abilities, your target becomes Afflicted with a damage over time effect that deals 7 magical damage every second for 10 seconds. | Whenever you critical hit an Afflicted target, you trigger a Chain which affects up to 5 enemies and jumps up to 5 metres, dealing 18 magical damage | Whenever you attack, you build an Elemental Force counter. When there are 7 counters, your next attack will critically hit and reset the count. | All your Chain attacks can jump to 2 additional targets. | Whenever you apply Afflicted, you gain a stack of Blood Bank effect, which increases the damage dealt by your damage over time effects by 1% per stack for 10 seconds. This effect can stack up to 10 times. | Whenever you hit an Afflicted target, you perform an additional hit that deals 7 magic damage. | Whenever you critically hit, you gain a Live Wire counter. Once this counter reaches 4, the attack triggers an additional hit, dealing 197 magical damage. |
Arc Flash | Electrical Storm | Infection | Ice Manifestation | Anaethesia | Coldwave | Whiteout |
1sec Chain: Jumps up to 5 metres 4 times, hitting up to 5 enemies. Builds 1 resource for each equipped weapon. A Chain attack which deals 32 magical damage. |
1.5sec Instant Chain: Jumps up to 3 metres 4 times, hitting up to 5 enemies. Consumes 3 Elemental Resources. A Chain attack that deals 112 magical damage. |
1.5sec Instant Chain: Jumps up to 3 metres 4 times, hitting up to 5 enemies. Consumes 3 Blood Resources. Can be powered by your own health. A Chain attack that deals 62 magical damage. Affected targets also become Afflicted with a damage over time effect dealing 7 magical damage every 2 seconds for 12 seconds. If an enemy dies while affected by this effect, it explodes, dealing 44 magical damage to nearby targets. |
1sec 45sec Places a manifestation at the targeted point that lasts 9 seconds. Every 3 seconds it will hit up to 5 enemies in a 5 metre radius, dealing 40 magical damage. Affected targets will also be rooted to the ground for 2 second. |
Instant 60sec A single target attack that deals 91 magical damage and causes the target to become Impaired and unable to act for 5 seconds. This ability has a 3 metre range. |
1sec 45sec PBAoE: Affects up to 5 enemies in a 5 metre range around you. A PBAoE attack that deals 73 magic damage, Affected targets are also Hindered and unable to move for 4 seconds. |
1sec 30sec Places a manifestation at the targeted point that lasts 8 seconds. Every 0.5 seconds it will deal 14 magical damage to up to 5 enemies in a 5 metre radius. Targets that are hit by the manifestation 5 times become Hindered and rooted in place for 4 seconds. |
Illuminati Decks
Grifter - Elementalism/Shotgun
Grounded | Lightning in a Bottle | Elemental Precision | Critical Control | Blast Corps | Dead on Target | Big Bang |
Your Purges perform an additional hit, dealing 21 magical damage. | Improves "Lightning Manifestation" to also Purge 1 beneficial effect from each affected target. | Increases damage dealt by Elementalism abilities by 10%. | Whenever you hit an Impaired target, all group members gains a single stack of the Hit Rating effect, which increases their Hit Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | Blast abilities also apply a detrimental effect which makes the target take 14 physical damage the next time they are hit. | Increases damage dealt by Shotgun abilities by 10%. | Whenever you summon a Manifestation, Turret, or Drone, it will perform an additional hit, dealing 12 magical damage. |
Wildfire | Fire Manifestation | Lightning Manifestation | Shotgun Turret | Ice Manifestation | Bomb Squad | Hard Reset |
1sec TAoE: Affects up to 5 enemies in a 5 metre radius around the target. Build 1 resource for each equipped weapon. A TAoE attack that deals 32 magical damage. |
1sec 10sec Consumes 2 Elemental Resources. Places a manifestation at the targeted point that lasts 10 seconds. Every 2.5 seconds it will deal 32 magical damage to the closest enemy within a 5 metre radius. |
1sec 15sec Consumes 2 Elemental Resources. Places a manifestation at the targeted point that lasts 10 seconds. Every second, it performs a Chain attack that deals 25 magical damage or 29 magical damage if the target is Hindered. |
Instant 15sec Consumes all Shotgun Resources. A Blast attack which places a Turret at your feet. The turret will fire every second for 5 seconds, affecting up to 3 enemies in a 7 metre long 120 degree cone in front of you, dealing 17 physical damage. This ability has a 7 metre range. |
1sec 45sec Places a manifestation at the targeted point that lasts 9 seconds. Every 3 seconds it will hit up to 5 enemies in a 5 metre radius, dealing 40 magical damage. Affected targets will also be rooted to the ground for 2 second. |
Instant 60sec Places a mine at the targeted point that last 60 seconds. If an enemy comes within 5 metres of the mine, it explodes dealing 120 physical damage to up to 5 enemies in a 5 metre radius around it. Affected targets also become Impaired and their movement speed is reduced by 70% for 8 seconds. |
2sec 60sec A single target attack that deals 166 magical damage and Purges all beneficial effects from the target. The target also receives a detrimental effect that purges all beneficial effects every second for 10 seconds. |
Goon - Blades/Hammer
Perseverance | Enervate | Regeneration | Shadow Play | Agitator | Immovable Object | Sixth Sense |
Whenever you activate a Frenzy ability, you are healed for 8 health. | Whenever you are glanced, you cause the attacker to become Afflicted with a damage over time effect that deals 12 physical damage every second for 5 seconds. | "Major Discipline" also gives you a heal over time effect, which heals for 57 every second while it is active. | "Crimson Theatre" also grants you the Minor Defense effect, which increases the chance that attacks against you will glance by 10% for 8 seconds. | Increases the amount of hate enemies will gain towards you, making them more likely to attack you instead of others. Enemies will gain hate towards you at a 300% rate. | Whenever an enemy deals damage to you, you deal 7 physical damage back to your attacker. | Whenever you are glanced, you build a Sixth Sense Counter. When there are 6 counters, your next attack will perform an additional hit that deals 248 and heals you for 10% of your maximum health. |
Forking Paths | Steel Palace | Aftershock | Crimson Theatre | Martial Discipline | Point of Harmony | Silver Streak |
Instant Instant PBAoE: Affects up to 5 enemies within a 5 meter radius around you. Builds 1 Resource for Each equipped weapon. A PBAoE attack that deals 32 physical damage. For every affected that that is Afflicted, you are healed for 8. |
Whenver you are glanced, you cause the attacker to become Afflicted with a damage over time effect that deals 12 physical damage every second for 5 seconds. | Instant 4sec Consumes all Hammer resources. A single target Strike that deals 76 physical damage. If the target is still within 5 metres of you after 3 seconds, this attack hits a second time dealing 35 physical damage and you gain the Minor Ward effect, which decreases all damage received by 7.5% for 8 seconds. |
Instant 10sec Consumes all Blade Resources. Places an area at your feet that lasts for 10 seconds. Every second it will hit up to 5 enemies in a 5 metre radius, dealing 4 physical damage. This ability generates additional hate. |
Instant 45sec You gain the Major Defense effect, which increases the chance that attacks against you will glance by 50% for 6 seconds. |
3sec 80sec Channelled: Every 0.5 seconds for 3 seconds. A channelled heal that heals you for 5% of you maximum health each hit. |
Instant 45sec Gives you a beneficial effect that lasts 8 seconds. You receive a 100% resistance to Hindered and Impaired. Silver Streak increases movement speed by 10%. Whenever you hit, you heal for 1.5% of your maximum health. Whenever you hit, you gain a Minor Defense effect, which increases the chance that attacks against you will glance by 10% for 8 seconds. |
Bounty Hunter - Shotguns/Pistols
Sawed Off | Pinned Down | Bad Break | Gunsmoke | Invasive Measures | One in the Chamber | Close Quarters |
"Pump Action" will also casue affected targets to become Weakened by a single stack of the Debilitated effect, which reduces all damage dealt by 3% per stack for 10 seconds. This effect can stack up to 10 times. | Whenever you Penetrate, you also cause the target to become Hindered and its movement speed to be reduced by 70 for 4 seconds. This effect can only happen once every 30 seconds. | Whenever you hit a Hindered target, the target also becomes Weakened by 2 stacks of the Corrupted effect, which reduces the power of all outgoing heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times. | Whenever you apply Weakened, the target takes 7 physical damage. | Whenever you hit a Weakened target, you have a 25% chance to build 1 resource for your primary weapon. | Whenever you critical hit, you also perform an additional hit dealing 28 physical damage to the target. | Whenever you hit a target within 3 metres, your target becomes Hindered and their movement speed is reduced by 70% for 4 seconds. |
Pump Action | Stopping Power | Set 'Em Up | Kickback | Sticky Drone | Take Down | Shotgun Wedding |
Instant Cone: Affects up to 5 enemies in a 60 degree 7 metre cone in front of you. Builds 1 resource for each equipped weapon. A Cone attack that deals 32 physical damage. |
Instant 4sec Cone: Affects up to 5 enemies in a 7 metre long 60 degree cone in front of you. Consumes all Shotgun Resources. A Cone attack that deals 60 physical damage. This attack will penetrate any targets that are Hindered. |
1sec 4sec Resources. TAoE: Affects up to 3 enemies in a 5 meter radius around the target. Consumes all Pistol A TAoE attack that deals 55 physical damage. If any affected target is Hindered you gain resource for your secondary weapon. |
Instant 25sec Column Dash: Dash backwards 10 metres, affecting up to 4 enemies in a 6 metre wide column along the way. A single target attack that deals 60 physical damage. Also performs a backward column Dash attack that deals 40 physical damage. |
1sec 40sec Summons a Drone that will follow you around for 60 seconds. You gain a beneficial effect that causes the next 2 attacks against you to backfire, causing the attacker to become Hindered and unable to move for 4 seconds. |
Instant 25sec A single target attack that deals 117 physical damage. The target becomes Hindered and its movement speed is reduced by 70 for 4 seconds. If you have 5 Shotgun Resources on the target, the movement reducing effect will last 2 seconds longer. |
2.5sec 15sec Channeled: Every 0.5 seconds for 2.5 seconds. Cone: Affects up to 5 enemies in a 5 metre long 60 degree cone in front of you. A channelled Cone attack that deals 41 physical damage. Each non-glancing hit from this ability increases the damage of the remaining hits by 5%. |
Fixer - Assault Rifles/Fists
Healing Sparks | Bloodsport | Follow Through | Short Controlled Bursts | Lethality | Call You Shots | Adrenalise |
Whenever you activate a Burst ability, you give the defensive target a heal over time effect that heals for 8 every second for 4 seconds. | Whenever you hit a target, it becomes Afflicted with a damage over time effect that deals 2 physical damage per stack for 3 seconds. If you do a glancing hit against the target, this effect is removed. | Increases damage dealt by "One-Two's" second hit by 25%. | Reduces the chance that your Burst attacks will glance by 10%. | Whenever you hit, you gain a single stack of a beneficial effect that increases all damage dealt by 1% per stack for 10 seconds. This effect can stack up to 10 times. | Whenever you hit, you gain a single stack of the Hit Rating effect, which increases your Hit Rating by 30 for 8 seconds per stack. The Hit Rating effect can stack up to 5 times. Whenever you glance, this effect is removed. | Whenever you activate a Fist builder, you gain a beneficial effect that causes the next Fist builder to build an additional Fist resource. This effect is removed when you use a Fist consumer or glance. |
Prey on the Weak | Three Round Bursts | One-Two | Incendiary Grenade | Bushwhack | Cage Fight | Gore |
Instant Instant Builds 1 resource for each equipped weapon. A single target Burst attack that hits 3 times, dealing 15 physical damage per hit. If the target is Impaired, this attack builds 1 additional Fist Resource. |
Instant Consumes all Assault Rifle Resources. A single target Burst attack that hits 3 times, dealing 30 physical damage per hit. |
Instant Consumes all Fist Resources. A Burst attack with two consecutive hits that deal 22 and 63 physical damage. Gives you the Savage Sweep effect, causing the next fist resource consumer you activate to deal 3 physical damage in an area around you. |
1sec 25sec TAoE: Affects up to 5 enemies in a 5 metre radius around your target. A TAoE attack that deals 40 physical damage. Affected targets become Afflicted with a damage over time effect that deals 4 damage every second for 10 seconds. |
Instant 45sec Charge: 15 metre charge to the target. The target must be at least 3 metres away. You charge your target dealing 91 physical damage. The target also becomes Impaired and unable to activate abilities for 5 seconds. |
Instant 20sec PBAoE: Applied to 5 enemies in a 5 metre radius. A PBAoE attack that deals 49 physical damage. Affected targets also become Afflicted with a damage over time effect that deals 13 physical damage every second for 3 seconds. |
Instant 25sec Charge: 15 metre charge to your target. You charge to your target dealing 69 physical damage to up to 5 enemies in a 5 metre radius. Affected targets also become Afflicted with a damage over time effect that deals 13 physical damage every second for 5 seconds. This effect will be refreshed by hits from anyone, while glancing hits will remove it. |
Mercenary - Assault Rifles/Elementalism
Molecular Exploitation | Shoot 'Em Up | Aidelon | Leeching Frenzy | Explosives Expert | Elemental Force | Demolition, Man |
Whenever you hit an Afflicted target, you perform an additional hit that deals 7 magic damage. | Whenever you hit with a Frenzy ability, your target becomes Afflicted with a damage over time effect that deals 10 physical damage every second for 5 seconds. | "Blaze" has a 100% chance to critically hit Afflicted targets. | Frenzy abilities also place a detrimental effect on the target that causes anyone attacking them to heal for 2.0% of the damage dealt. | Whenever you hit, you apply an explosive charge to the target. This charge explodes after 3 seconds, dealing 23 physical damage. | Whenever you attack, you build an Elemental Force counter. When there are 7 counters, your next attack will critically hit and reset the count. | Whenever you apply Hindered, you will also apply a small explosive charge that goes off after 3 seconds, dealing 62 physical damage. |
Suppressing Fire | High Explosive Grenade | Blaze | Coldwave | Flashpoint | Tactical Retreat | Red Mist |
1sec Channelled: Every 0.25 seconds for 1 second. TAoE: Affects up to 5 enemies in a 5 metre radius around your target. Builds 1 Resource on affected enemy and one on self for secondary weapons. A TAoE Frenzy attack that deals 8 physical damage each hit. |
1sec 4sec TAoE: Affects up to 5 enemies in a 5 metre radius around your target. Consumes all Assault Rifle Resources. A TAoE attack that deals 56 physical damage, or 68 physical damage to targets that are Afflicted. |
1.5sec Instant GTAoE: Affects up to 5 enemies in a 5 metre radius around the targeted point. Consumes 3 Elemental Resources. A GTAoE attack that deals 161 magical damage, or 177 magical damage to Afflicted targets. |
1sec 45sec PBAoE: Affects up to 5 enemies in a 5 metre range around you. A PBAoE attack that deals 73 magic damage, Affected targets are also Hindered and unable to move for 4 seconds. |
2sec 10sec A single target attack that deals 35 magical damage. The target also becomes Afflicted with a damage over time effect that deals 19 magical damage each second for 5 seconds. If the target is already Afflicted, it causes 5 enemies in a 5 metre radius around them to become Afflicted with a damage over time effect that deals 19 magical damage each second for 5 seconds. |
Instant 25sec Column Dash: Dash backward 10 metres, affecting all enemies in a 6 metre wide colmn along the way. A column Dash attack causing affected targets to become Hindering and reducing their movement speed by 70% for 4 seconds. A grenade is also left at the start location, exploding 1.5 seconds after the dash, dealing 84 physical damage in an area around it. |
2sec 30sec A single target attack that deals 259 physical damage. This attack cannot be evaded and will not glance. |
Illusionist - Chaos/Hammers
Sick Society | Cutting Thoughts | Paradigm Shift | Tenderising | Street Fighter | Breakdown | From the Abyss |
Whenever you attack a target below 35% health, you perform an additional hit that deals 20 magical damage. | Whenever you hit, you build a Cutting Thoughts counter. When there are 5 counters, your next hit performs an additional 3 hits, dealing 14 magical damage per hit. If you perform a glancing hit, the counter will be reset. | Whenever you apply Weakened, you gain a single stack of the Hit Rating effect, which increases Hit Rating by 30 for 8 seconds. This effect can stack up to 5 times. | Whenever you hit a Weakened target, you perform an additional hit dealing 4 physical damage. | Whenever you apply Impaired, you gain a beneficial effect that increases all damage dealt by 10% for 8 seconds. | Whenever you hit an Impaired target, your target becomes Weakened by a single stack of the Exposed effect, which increase all damage received by 2% per stack for 10 seconds. Exposed can stack up to 10 times. | Whenever you attack, you build a From the Abyss counter. When there are 6 counters, you deal 75 magical damage to up to 5 enemies in a 5 metre radius around you, or 100 magical damage to targets that have less than 35% health remaining. |
Deconstruct | Schism | Bone Breaker | Helter Skelter | Uneven Ground | Beatdown | Prisoner of Fate |
Instant Instant Builds 1 resource for each equiped weapon. A single target attack that deals 46 magical damage. Builds 2 resources if the target is below 35% health. |
Instant Consumes all Chaos Resources. A single target attack that deals 83 magical damage, or 103 magical damage if the target has below 35% remaining health. |
Instant Instant Consumes all Hammer Resources. A single target attack that deals 86 physical damage, or 95 physical damage if the target is Weakened. |
Instant 45sec Column Dash: Dash forward 10 metres, affecting up to 5 enemies in a 6 metre wide column along the way. A column Dash attack the deals 60 physical damage. Affected targets become Impaired and unable to act for 3 seconds. |
Instant 45sec PBAoE: Affects up to 5 enemies in a 5 metre radius around you. A PBAoE attack that deals 69 magical damage. Affected targets also become Weakened by 3 stacks for the Exposed effect, which increases all damage received by 3% per stack for 10 seconds. this effect can stack up to 10 times. For each target affected, you gain a single stack of the Evade Rating effect, which increases your Evade rating by 30% per stack for 8 seconds. This effect can stack up to 5 times. |
Instant 45sec A single target attack that deals 23 physical damage. If you hit, your target becomes Impaired and knocked to the ground for 3 seconds. |
5sec 45sec Channeled: Every second 5 seconds. A channelled attack that deals 75 magical damage per hit, or 90 magical damage if the target's health is below 35%. The target also becomes Impaired and unable to act for the duration of the channel. |
Necromancer - Assault Rifles/Blood Magic
Sanguineous | Vessel Walls | Anticoagulant | Leech Theraphy | Post-op | Shadow Medic | Veteran |
Whenever yo place a barrier, you are healed for 11. | Whenever you activate a Chain ability, you gain an absorb barrier that absorbs 100% of incoming damage and dissipates after absorbing 26 daamge. | Your leech abilities also cause your target to become Afflicted with a damage over time effect that deals 12 physical damage every second for 5 seconds. | Your leech effects also trigger a PBAoE heal if the target is Afflicted. This affects up to 3 friends in a 5 metre area around you, healing for 10. | All your leech effects also heal for 19 when they expire. | All you direct healing abilities are 7.5% more effective. | Whenever you use a leech ability, you gain a counter. When the counter reaches 7, all group members are healed for 53 and gain a 2.7% leech effect for 4 seconds. |
Anima Burst | Transfuse Anima | Linked Veins | Blood Pact | Energise | Mortar Support | Re-Animator |
1sec Instant Builds 1 Assault Rifle resource. A Burst attack that hits 3 times, dealing 10 physical damage per hit. Heals the defensive target for 34 and 10.1% of the damage dealt. |
1sec 4sec Consumes all Assault Rifle resources. A single target attack that deals 76 physical damage. Heals the defensive target for 7.1% of the damage dealt. If the target is Hindered, the defensive target gains a 2% leech effect for 10 seconds. |
Instant Instant Chain: Jumps up to 5 metres 2 times, hitting up to 3 friends. Builds 1 Blood resource. A Chain that heals for 18 and places a barrier that absorbs 100% of incoming damage and dissipates after absorbing 17 damage. This effect does not apply to self. |
Instant 30sec PBAoE: Affects up to 5 friends in a 5 metre radius around you. Consumes 5 Blood Resources. Can be powered by your own health. Places an absorb barrier on affected targets that absorbs 100% of incoming damage and dissipates after absorbing 104 damage. Affected targets are also given a beneficial effect that causes the first enemy to hit them to become Impaired and unable to act for 3 seconds. |
Instant 60sec Gives your defensive target a 40% leech effect for 10 seconds. |
2sec20sec TAoE: Affects up to 5 friends in a 5 metre radius around the target. A TAoE heal that heals for 140. |
1.5sec 30sec Channelled: Every second for 5 seconds. A channelled heal that heals for 53. |
Thaumaturge - Blood Magic/Fists
Dark Potency | Iron Maiden | Third Degree | Doom | Corrupted Blood | Salt in the Wound | Gross Anatomy |
Whenever you apply Afflicted, you gain a single stack of the Penetration Rating effect, which increases Penetration Rating by 30 for for 8 seconds. This effect can stack up to 5 times. | Whenever you penetrate a target that is Afflicted, you gain a Minor Penetration Chance effect, which increases Penetration Chance by 10% for 8 seconds. | Whenever you penetrate, you build a Third Degree counter. When this counter reaches 3, you also cause the target to become Afflicted with a damage over time effect that deals 16 magical damage every second for 4 seconds. | Whenever you penetrate, you gain a Doom counter. When this counter reaches 4, your next hit will penetrate. | Whenever you hit with "Boiling Blood", the target also becomes Afflicted with a damage over time effect that deals 2 magical damage every second for 8 seconds. This effect can stack up to 5 times. | Whenever you apply Afflicted, you deal 10 physical damage to the target. | Whenever one of your damage over time effects expire, it will perform an additional hit that deals 16 magical damage. |
Boiling Blood | Blood Spike | Tear 'Em Up | Anaesthesia | Cage Fight | Bushwhack | Plague |
1sec Instant Builds 1 resource for each equipped weapon. A single target attack that deals 48 magical damage. |
1.5sec Instant Consumes 2 Blood Resources. Can be powered by your own health. A single target attack that deals 73 magical damage and also causes the target to become Afflicted with a damage over time effect that deals 7 magical damage every 0.5 seconds for 8 seconds. If your target has the "Blood Spike" damage over time effect already, this ability instead deals 160 magical damage. |
Instant Instant Consumes all Fist Resources. A single target ability that deals 82 physical damage. If the target is Afflicted you also gain a beneficial effect that increases damage by 10% for 4 seconds. "Tear 'Em Up" gives you the Feral Regrowth effect, causing your next Fist resource consumer to heal you for 6. |
Instant 60sec A single target attack that deals 91 magical damage and causes the target to become Impaired and unable to act for 5 seconds. This ability has a 3 metre range. |
Instant 20sec PBAoE: Applied to 5 enemies in a 5 metre radius. A PBAoE attack that deals 49 physical damage. Affected targets also become Afflicted with a damage over time effect that deals 13 physical damage every second for 3 seconds. |
Instant 45sec Charge: 15 metre charge to the target. The target must be at least 3 metres away. You charge your target dealing 91 physical damage. The target also becomes Impaired and unable to activate abilities for 5 seconds. |
1.5sec 30sec A single target attack that causes the target to become Afflicted with a damage over time effect that deals 68 magical damage every 2 seconds for 6 seconds. If the target dies while the Plague damage over time effect is active, nearby enemies will become Afflicted with a damage over time effect that deals 17 magical damage every 2 seconds for 6 seconds. |
Slayer - Blades/Assault Rifles
Shoot 'Em Up | Leeching Frenzy | Twist the Knife | Sudden Return | Incision | Sharp Shooter | Flight of Daggers |
Whenever you hit with a Frenzy ability, your target becomes Afflicted with a damage over time effect that deals 10 physical damage every second for 5 seconds. | Frenzy abilities also place a detrimental effect on the target that causes anyone attacking them to heal for 2.0% of the damage dealt. | Whenever you penetrate you also gain 1 stack of a beneficial effect, which increases all damage dealt by 3% for 10 seconds. This effect can stack up to 3 times. | Whenever you penetrate, you also perform an additional hit for 18 physical damage. | Whenever you penetrate, you also cause the target to become Afflicted with a damage over time effect that deals 10 physical damage every second for 3 seconds. | Whenever you penetrate or critically hit, you gain a single stack of the Hit Rating effect, which increases your Hit Rating by 30 per stack for 8 seconds. The Hit Rating effect can stack up to 5 times. | Whenever you attack, you build a Flight of Daggers counter. When the counter reaches 5, you will hit up to 3 enemies in a 5 metre radius around you, dealing 46 physical damage. Affected targets also become Afflicted State with a damage over time effect that deals 10 physical damage every second for 5 seconds. |
Bamboo Cutter | Clearing the Path | Incendiary Grenade | Spiral of Death | Fire at Will | Trial by Swords | Four Seasons |
Instant Instant PBAoE: Applied to 5 enemies in a 5 metre radius around you. Builds 1 resource for each Equipped weapon. A PBAoE Frenzy attack that deals 32 physical damage. |
Instant Instant PBAoE: Applied to up to 5 enemies within a 5 meter radius around you. Consumes all Blade Resources. A PBAoE attack that deals 57 physical damage. This attack penetrates any Afflicted targets it hits. |
1sec 25sec TAoE: Affects up to 5 enemies in a 5 metre radius around your target. A TAoE attack that deals 40 physical damage. Affected targets become Afflicted with a damage over time effect that deals 4 damage every second for 10 seconds. |
Instant 20sec You teleport to the target and hit up to 5 enemies in a 5 metre radius, dealing 81 physical damage. The target must be at least 3 metres away. |
Instant 4sec TAoE: Affects uo to 5 enemies in a 5 metre radius around the target. Consumes all Assault Rifle Resources. A TAoE Frenzy ability that deals 46 physical damage. An additional hit is performed for each Assault Rifle Resource consumed, dealing 15 physical damage per hit. |
Instant 45sec A single target attack that deals 91 physical damage and causes the target to become Impaired and unable to act for 3 seconds. |
2.5sec 30sec Channelled every 0.5 seconds for 2.5 seconds. A channelled attack that deals 31 physical damage each hit. The damage dealt increases by 5% for each hit, and all hits will penetrate. The last hit will cause the target to become Impaired and unable to act for 3 seconds. This ability has a 15 metre range. |
Gunslinger - Elementalism/Pistols
Chain Reaction | Chain Feed | Mind over Matter | Elemental Force | Criticality | Running Circles | Seal the Deal |
Whenever you hit with Chain abilites, your targer becomes Afflicted with a damage over time effect that deals 7 magical damage every second for 10 seconds. | Chain abilities are 7.5% more effective | Whenever you critically hit, the target also becomes Afflicted with a damage over time effect that deals 9 magical damage every second for 5 seconds. | Whenever you attack, you build an Elemental Force counter. When there are 7 counters, your next attack will critically hit and reset the count. | Whenever you critical hit an Afflicted target, you trigger a Chain which affects up to 5 enemies and jumps up to 5 metres, dealing 18 magical damage | Whenever you critically hit, you gain a beneficial effect that increases your movement speed by 10% for 5 seconds. | Whenever you activate a resource consumer, you gain a beneficial effect that will cause your next resource consumer to deal 20% more damage. |
Arc Flash | Semi-Auto | Electrical Storm | Deadly Aim | Sticky Drone | Flashpoint | Gun Crazy |
1sec Chain: Jumps up to 5 metres 4 times, hitting up to 5 enemies. Builds 1 resource for each equipped weapon. A Chain attack which deals 32 magical damage. |
2sec 4sec Channelled: Every 0.4 seconds for 2 seconds. Chain: Jumps up to 5 meters 2 times, hitting up to 5 enemies. Consumes all Pistol Resources. A Chain attack that deals 21 physical damage. |
1.5sec Instant Chain: Jumps up to 3 metres 4 times, hitting up to 5 enemies. Consumes 3 Elemental Resources. A Chain attack that deals 112 magical damage. |
Instant 90sec Gives all group members a beneficial effect that increases Critical Chance by 40% for 8 seconds. |
1sec 40sec Summons a Drone that will follow you around for 60 seconds. You gain a beneficial effect that causes the next 2 attacks against you to backfire, causing the attacker to become Hindered and unable to move for 4 seconds. |
2sec 10sec A single target attack that deals 35 magical damage. The target also becomes Afflicted with a damage over time effect that deals 19 magical damage each second for 5 seconds. If the target is already Afflicted, it causes 5 enemies in a 5 metre radius around them to become Afflicted with a damage over time effect that deals 19 magical damage each second for 5 seconds. |
3sec 60sec Channelled: Every 0.3 seconds for 3 seconds. A channelled attack dealing 14 physical damage for the first 3 hits. The next 3 hits deal 23 physical damage. The next 3 hits deal 26 physical damage in an area around the target. The final hit deals 112 physical damage to the target. |
Bodyguard - Shotguns/Hammers
Blast Corps | Improved Blasts | Tenderising | Stone Cold | Gunsmoke | Bullheaded | Forged in Fire |
Blast abilities also apply a detrimental effect which makes the target take 14 physical damage the next time they are hit. | Whenever you hit a Blast ability, your target becomes Weakened by a single stack of the Exposed effect, which increases all damage received by 3% per stack for 10 seconds. This effect can stack up to 10 times. | Whenever you hit a Weakened target, you perform an additional hit dealing 4 physical damage. | Reduces the recharge time of "Stonewalled" by 15 seconds. | Whenever you apply Weakened, the target takes 7 physical damage. | Whenever you hit with a Blast ability, you gain a single stack of the Protection effect, which increases you Physical and Magical Protection Rating by 30 per stack for 8 seconds. | Whenever you drop below 50% health you will regenerate 40% of your health over 10 seconds. This effect can apply once every 30 seconds. |
Fire and Forget | No Mercy | Both Barrels | Beatdown | Touchdown! | Stonewalled | Unstoppable Force |
Instant Column: Affects up to 5 enemies in a 4 metre wide by 10 metre long area in front of you. Builds 1 resource for each equipped weapon. A column Blast attack that deals 32 physical damage. |
Instant Instant Column: Affects up to 5 enemies in a 4 metre wide by 5 metre long column in front of you. Consumes all Hammer Resources. A column Blast attack that deals 56 physical damage. Will critically hit if activated within 30 seconds of killing another enemy. |
Instant 4sec Cone: Affects up to 5 enemies in a 60 degree 7 metre cone in front of you. Consumes all Shotgun Resources. A Cone Blast attack that deals 60 physical damage. |
Instant 45sec A single target attack that deals 23 physical damage. If you hit, your target becomes Impaired and knocked to the ground for 3 seconds. |
Instant 20sec Charge: 15 metre leap to your target. The target must be at least 3 metres away. You charge your target dealing 74 physical damage to up to 5 enemies in a 5 metre radius as you land. |
Instant 45sec You gain the Major Block Chance Effect, which increases your Block Chance by 40% for 6 seconds. |
Instant 45sec You grow in size by 25% and gain 15% more health for 6 seconds. While this buff is active you are immune to crowd control effects and have a movement speed of 80%. You also receive the Major Block Chance effect, which increases you Block Chance by 40% for 6 seconds. You heal for 228. |
Templar Decks
Magus - Elementalism/Shotguns
Violent Strikes | Social Dynamo | Punisher | Gunsmoke | Elemental Force | Final Fuse | Live Wire |
Increases the critical chance of your Strike abilities by 7.5%. | Whenever you critically hit with Strike abilities, all group members gain a single stack of the Critical Rating effect, which increases Critical Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times.. | Strike attacks also cause your target become Weakened by a single stack of the Debilitated effect, which reduces all damage dealt by 3% per stack for 10 seconds. This effect can stack up to 10 times. | Whenever you apply Weakened, the target takes 7 physical damage. | Whenever you attack, you build an Elemental Force counter. When there are 7 counters, your next attack will critically hit and reset the count. | Upgrades the damage increase effect by "Short Fuse" to 25% damage increase for 10 seconds. | Whenever you critically hit, you gain a Live Wire counter. Once this counter reaches 4, the attack triggers an additional hit, dealing 197 magical damage. |
Ignition | Raging Bullet | Flame Strike | Short Fuse | Coldwave | Kickback | Whiteout |
0.5sec Instant Builds 1 Resource for each equipped Weapon. A Strike attack that deals 48 magical damage. |
Instant 4sec Consumes all Shotgun Resources. A single target Strike attack that deals 77 physical damage.If the target is between 3 and 9 metres from you it will instead deal 85 physical damage, or if the target is closer than 3 metres it will deal 91 physical damage. |
1sec Instant Consumes 2 Elemental Resources. A single target Strike attack that deals 111 magical damage. |
1sec 90sec Gives all group members the Short Fuse effect, which increase all damage dealt by 15% for 8 seconds. This effect can only affect a target once every 180 seconds. |
1sec 45sec PBAoE: Affects up to 5 enemies in a 5 metre range around you. A PBAoE attack that deals 73 magic damage, Affected targets are also Hindered and unable to move for 4 seconds. |
Instant 25sec Column Dash: Dash backwards 10 metres, affecting up to 4 enemies in a 6 metre wide column along the way. A single target attack that deals 60 physical damage. Also performs a backward column Dash attack that deals 40 physical damage. |
1sec 30sec Places a manifestation at the targeted point that lasts 8 seconds. Every 0.5 seconds it will deal 14 magical damage to up to 5 enemies in a 5 metre radius. Targets that are hit by the manifestation 5 times become Hindered and rooted in place for 4 seconds. |
Warlock - Hammers/Chaos
Extended Fracture | Agitator | Stone Cold | Improved Blasts | Bullheaded | Inevitability | Forged in Fire |
"Reality Fracture" deals 15% more damage and affects 2 more targets. | Increases the amount of hate enemies will gain towards you, making them more likely to attack you instead of others. Enemies will gain hate towards you at a 300% rate. | Reduces the recharge time of "Stonewalled" by 15 seconds. | Whenever you hit a Blast ability, your target becomes Weakened by a single stack of the Exposed effect, which increases all damage received by 3% per stack for 10 seconds. This effect can stack up to 10 times. | Whenever you hit with a Blast ability, you gain a single stack of the Protection effect, which increases you Physical and Magical Protection Rating by 30 per stack for 8 seconds. | Whenever a Weakened target attacks you, you have a 15% chance to gain the Minor Evade chance effect, which increases the Evade Chance by 10% for 8 seconds. | Whenever you drop below 50% health you will regenerate 40% of your health over 10 seconds. This effect can apply once every 30 seconds. |
Rupture | Blowout | Aftershock | Reality Fracture | Trucker | Stonewalled | Unstoppable Force |
Instant Instant Column: Affects up to 5 enemies in a 4 metre wide by 5 metre long column in front of you. Builds 1 resource for each equipped weapon. A column Blast attack that deals 31 physical damage, or 39 physical damage if you have no Hammer resources. |
Instant 15sec PBAoE: Affects up to 5 enemies in a 5 metre radius around you, pulsing every second for 10 seconds. Consumes all Hammer Resources. A pulsing PBAoE attack that deals 8 physical damage per pulse. If you hit an Weakened target, you gain a stacking effect increasing you health by 5%. This effect stacks a maximum of 5 times. |
Instant 4sec Consumes all Hammer resources. A single target Strike that deals 76 physical damage. If the target is still within 5 metres of you after 3 seconds, this attack hits a second time dealing 35 physical damage and you gain the Minor Ward effect, which decreases all damage received by 7.5% for 8 seconds. |
Instant 10sec GTAoE: Affects up to 3 enemies in a 5 metre radius around the target point, pulsing every second for 6 seconds. Consumes all Chaos Resources. A GTAoE that deals 14 magical damage, or 17 physical damage if the target is Weakened. This attack generates a high amount of hate. |
Instant 25sec Charge: 15 metre charge to the target. You charge to the target and gain the Major Block Chance effect, which increases Block Chance by 40% for 6 seconds. |
Instant 45sec You gain the Major Block Chance Effect, which increases your Block Chance by 40% for 6 seconds. |
Instant 45sec You grow in size by 25% and gain 15% more health for 6 seconds. While this buff is active you are immune to crowd control effects and have a movement speed of 80%. You also receive the Major Block Chance effect, which increases you Block Chance by 40% for 6 seconds. You heal for 228. |
Exorcist - Blood Magic/Fists
Splatter | Angel's Touch | Sangiuneous | Making Amends | Glimmer of Hope | Vessel Walls | Clotting |
All your Chain attacks can jump to 2 additional targets. | "Angelic Aegis" heals for an additional 46 to friends below 50% health. | Whenever yo place a barrier, you are healed for 11. | Your heal over time effects are 10% more effective. | Your heal over time effects have a 15% chance to heal you for 20 when they apply their effect. | Whenever you activate a Chain ability, you gain an absorb barrier that absorbs 100% of incoming damage and dissipates after absorbing 26 damage. | Whenever you apply a barrier, you also give yourself a beneficial effect that increases the amount of damage your current barrier can absorb by 19 every second for 5 seconds, and 1 stack of the Protection effect, which increases Physical and Magical Protection by 30 for 8 seconds. This Protection effect can stack up to 5 times. |
Linked Veins | Cauterise | Creature Comfort | Angelic Aegis | Vigour | Infusion | Cold Blooded |
Instant Instant Chain: Jumps up to 5 metres 2 times, hitting up to 3 friends. Builds 1 Blood resource. A Chain that heals for 18 and places a barrier that absorbs 100% of incoming damage and dissipates after absorbing 17 damage. This effect does not apply to self. |
Instant Instant Builds 1 Fist Resource. Heals the defensive target for 40 and gives a heal over time effect that heals 3 every second for 3 seconds. This effect can stack up to 3 times. |
Instant Instant Consumes all Fist resources. Your defensive target gains a heal over time effect that heals for 17 every second for 6 seconds. Gives the Feral growth effect, causing your next fist resource consumer to heal you for 6. |
1.5sec Instant Consumes 3 Blood resources. Can be powered by your own health. Heals 92 and places an absorb barrier on your defensive target. This barrier absorbs 100% of incoming damage and dissipates after absorbing 92 damage. |
Instant 20sec Places a healing area at the targeted point that lasts 5 seconds. Every second it heals up to 5 friends in a 5 metre radius for 22. |
Instant 30sec Builds 3 Blood Resources. You remove your own barrier and gain a beneficial effect that will cause your next barrier to absorb 30% more damage. This ability can only be activated when you have a barrier. |
2sec 35sec Channelled: Every 0.5 seconds for 2 seconds. You deal 3% of your maximum health as magical damage to yourself. Each team member is healed 67 and receives an absorb barrier. This barrier absorbs 100% of incoming damage and dissipates after absorbing 66 damage. While you channel, you take 40% less damage. |
Crusader - Pistols/Hammers
Closer | Mad Skills | Punishment | Insult to Injury | Tenderising | One in the Chamber | Seal the Deal |
Resource consumers deal 7.5% more damage. | Whenever you critically hit, you gain a single stack of the Critical Rating effect, which increases your Critical Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | Whenever you hit a Weakened target, you gain a beneficial effect that increase your Critical Damage Rating by 30 per stack for 10 seconds. This effect can stack up to 5 times. |
Whenever you critical hit, your target becomes Weakened by a single stack of the Debilitated effect, which reduces all damage dealt by 3% per stack for 10 seconds. Debilitated can stack up to 10 times. | Whenever you hit a Weakened target, you perform an additional hit dealing 4 physical damage. | Whenever you critical hit, you also perform an additional hit dealing 28 physical damage to the target. | Whenever you activate a resource consumer, you gain a beneficial effect that will cause your next resource consumer to deal 20% more damage. |
Hair Trigger | Start & Finish | Bone Breaker | Area Drone | Marked | Sticky Drone | Gun Crazy |
1sec Instant Channeled every 0.25 seconds for 1 seconds. Builds 1 Resource for each equipped weapon. A channelled Focus attack dealing 12 physical damage. |
1sec 4sec Consumes all Pistol resources. A single target attack that performs 2 hits. The first hit deals 22 physical damage. The second hit deals 62 physical damage or 69 physical damage if the target is Weakened. |
Instant Instant Consumes all Hammer Resources. A single target attack that deals 86 physical damage, or 95 physical damage if the target is Weakened. |
1sec 15sec Consumes all Pistol Resources. Summons a Drone that will follow the target around for 5 seconds. Every second it will attack up to 3 enemies around the target, dealing 19 physical damage, or 22 physical damage to targets that are Weakened. |
1.5sec 30sec A single target attack deals 136 physical damage. The target also becomes Weakened by 5 stacks of the Corrupted effect, which reduces the effectiveness of heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times. |
1sec 40sec Summons a Drone that will follow you around for 60 seconds. You gain a beneficial effect that causes the next 2 attacks against you to backfire, causing the attacker to become Hindered and unable to move for 4 seconds. |
3sec 60sec Channelled: Every 0.3 seconds for 3 seconds. A channelled attack dealing 14 physical damage for the first 3 hits. The next 3 hits deal 23 physical damage. The next 3 hits deal 26 physical damage in an area around the target. The final hit deals 112 physical damage to the target. |
Executioner - Fists/Chaos
Ripple Effect | Cutting Thoughts | Ferocity | Follow Through | Healing Sparks | Pressure Point | Adrenalise |
Whenever 2 hits in a row of a Burst attack do not glance, your next attack will perform an additional hit dealing 8 magical damage. | Whenever you hit, you build a Cutting Thoughts counter. When there are 5 counters, your next hit performs an additional 3 hits, dealing 14 magical damage per hit. If you perform a glancing hit, the counter will be reset. | If at least 2 hits of a Burst ability do not glance, you gain one stack of a beneficial effect, which increases damage by 3% per stack for 5 seconds. This effect can stack up to 3 times. | Increases damage dealt by "One-Two's" second hit by 25%. | Whenever you activate a Burst ability, you give the defensive target a heal over time effect that heals for 8 every second for 4 seconds. | Whenever you attack, you build a Pressure Point counter. When there are 6 counters, your next attack will cause your target to become Impaired and knocked to the ground for 3 seconds. The counter is the reset. This effect has an internal recharge time of 30 seconds. | Whenever you activate a Fist builder, you gain a beneficial effect that causes the next Fist builder to build an additional Fist resource. This effect is removed when you use a Fist consumer or glance. |
Prey on the Weak | One-Two | Four Horsemen | Helter Skelter | Bushwack | Chaotic Pull | See Red |
Instant Instant Builds 1 resource for each equipped weapon. A single target Burst attack that hits 3 times, dealing 15 physical damage per hit. If the target is Impaired, this attack builds 1 additional Fist Resource. |
Instant Consumes all Fist Resources. A Burst attack with two consecutive hits that deal 22 and 63 physical damage. Gives you the Savage Sweep effect, causing the next fist resource consumer you activate to deal 3 physical damage in an area around you. |
Instant Instant Consumes all Chaos Resources. A single target Burst that hits 4 times, dealing 21 magical damage per hit. Each hit causes the next hit to deal more damage, this bonus stops if a hit glances. |
Instant 45sec Column Dash: Dash forward 10 metres, affecting up to 5 enemies in a 6 metre wide column along the way. A column Dash attack the deals 60 physical damage. Affected targets become Impaired and unable to act for 3 seconds. |
Instant 45sec Charge: 15 metre charge to the target. The target must be at least 3 metres away. You charge your target dealing 91 physical damage. The target also becomes Impaired and unable to activate abilities for 5 seconds. |
Instant 45sec A single attack that deals 91 magical damage and pulls the target to you. This ability has a 15 metre range. |
4sec 35sec Channeled: Every 0.4 seconds for 4 seconds. A channelled attack that deals 33 physical damage. While channeling, you and your target are rooted in place, this effect can not be broken out of. |
Soldier - Assault Rifles/Pistols
Lucky Bullet | Steady Hip Fire | Quick Forty Five | Closer | Explosive Expert | Accuracy | Demolition, Man |
Whenever you attack, you build a counter. Once that counter reaches 7, your next attack causes the target to become Hindered and their movement speed is reduced by 70% for 8 seconds. This effect has an internal recharge time of 30 seconds. | Increases the range of "Hip Fire" by 10 metres. | Reduces the activation time of "Big Forty Five" by 0.5 seconds. | Resource consumers deal 7.5% more damage. | Whenever you hit, you apply an explosive charge to the target. This charge explodes after 3 seconds, dealing 23 physical damage. | Increase the damage dealt by non-glancing hits by 5%. | Whenever you apply Hindered, you will also apply a small explosive charge that goes off after 3 seconds, dealing 62 physical damage. |
Hip Fire | Big Forty Five | Frag Grenade | Tactical Retreat | Razor Wire | Sticky Drone | Shellshocker |
Instant Instant Builds 1 resource for each equipped weapon. A single target attack that deals 48 physical damage. This ability has a 10 metre range. |
1.5sec 4sec Consumes all Pistol resources. A single target attack dealing 118 physical damage. |
Instant 4sec TAoE: Affects up to 5 enemies in a 5 metre radius around your target. Consumes all Assault Rifle Resources. A TAoE attack that deals 55 physical damage. If you hit a Hindered targeted, an explosion centered around that target is triggered, dealing 12 physical damage. |
Instant 25sec Column Dash: Dash backward 10 metres, affecting all enemies in a 6 metre wide colmn along the way. A column Dash attack causing affected targets to become Hindering and reducing their movement speed by 70% for 4 seconds. A grenade is also left at the start location, exploding 1.5 seconds after the dash, dealing 84 physical damage in an area around it. |
Instant 60sec You place a 10 metre wide by 2 metre long area in front of you that lasts 10 seconds and Dash backwards 3 metres. Any enemies passing through the area have their movement speed reduced by 30%. |
1sec 40sec Summons a Drone that will follow you around for 60 seconds. You gain a beneficial effect that causes the next 2 attacks against you to backfire, causing the attacker to become Hindered and unable to move for 4 seconds. |
2sec 30sec Channelled: Every 0.2 seconds for 2 second. Column: Affects up to 5 enemies in a 4 metre wide by 12 metre long column in front of you. A channelled column attack that deals 22 physical damage. Affected targets become Hindered and their movement speed is reduced by 70% for 8 seconds. |
Preacher - Blood Magic/Blades
Corrupted Blood | Blood Bank | Destiny Fulfilled | Fortunate Strike | Unholy Knowledge | Circulation | Gross Anatomy |
Whenever you hit with "Boiling Blood", the target also becomes Afflicted with a damage over time effect that deals 2 magical damage every second for 8 seconds. This effect can stack up to 5 times. | Whenever you apply Afflicted, you gain a stack of Blood Bank effect, which increases the damage dealt by your damage over time effects by 1% per stack for 10 seconds. This effect can stack up to 10 times. | Whenever you hit a target that has the Damage over Time effect from "Destiny", the effect is removed, dealing 55 physical damage. | Whenever you hit an Afflicted target, there is a 10% chance you will perform an additional hit that deals 21 physical damage. | Increase damage dealt by damage over time effects by 10%. | Whenever you apply Afflicted, you gain a heal over time effect that heals for 7 every second for 10 seconds. If the target is Impaired, the effect will also give you a barrier that absorbs 100% of incoming damage and dissipates after absorbing 15 damage. | Whenever one of your damage over time effects expire, it will perform an additional hit that deals 16 magical damage. |
Boiling Blood | Destiny | Exsanguinate | Anaethesia | Liquidation | Trial by Swords | Plague |
1sec Instant Builds 1 resource for each equipped weapon. A single target attack that deals 48 magical damage. |
Instant Instant Consumes all Blade Resources. A single target attack that deals 55 physical damage. If the target is Afflicted, it also applies a damage over time effect that deals 13 physical damage every second for 4 seconds. |
2.5sec Instant Channelled: Every 0.5 seconds for 2.5 seconds. Consumes 5 Blood Resources. Can be powered by your own health. A channeled Focus attack that deals 51 magical damage. If the target is Impaired, it also becomes Afflicted with a damage over time effect that deals 6 magical damage every second for 10 seconds. |
Instant 60sec A single target attack that deals 91 magical damage and causes the target to become Impaired and unable to act for 5 seconds. This ability has a 3 metre range. |
Instant 30sec Places an area around the targeted point that will last 10 seconds. Enemies inside the area become Afflicted with a damage over time effect that deals 12 magical damage and heals you for 6 every second for 4 seconds. |
Instant 45sec A single target attack that deals 91 physical damage and causes the target to become Impaired and unable to act for 3 seconds. |
1.5sec 30sec A single target attack that causes the target to become Afflicted with a damage over time effect that deals 68 magical damage every 2 seconds for 6 seconds. If the target dies while the Plague damage over time effect is active, nearby enemies will become Afflicted with a damage over time effect that deals 17 magical damage every 2 seconds for 6 seconds. |
Gladiator - Chaos/Assault Rifles
Wheel of Misfortune | Sick Society | Leeching Frenzy | Hysteria | Lethality | Breakdown | From the Abyss |
"Wheel of Knives" performs an additional hit to Weakened and Impaired targets, dealing 4 magical damage. | Whenever you attack a target below 35% health, you perform an additional hit that deals 20 magical damage. | Frenzy abilities also place a detrimental effect on the target that causes anyone attacking them to heal for 2.0% of the damage dealt. | Whenever you hit with a Frenzy attack, you gain a single stack of the Hit Rating effect. Which increases Hit Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times. | Whenever you hit, you gain a single stack of a beneficial effect that increases all damage dealt by 1% per stack for 10 seconds. This effect can stack up to 10 times. | Whenever you hit an Impaired target, your target becomes Weakened by a single stack of the Exposed effect, which increase all damage received by 2% per stack for 10 seconds. Exposed can stack up to 10 times. | Whenever you attack, you build a From the Abyss counter. When there are 6 counters, you deal 75 magical damage to up to 5 enemies in a 5 metre radius around you, or 100 magical damage to targets that have less than 35% health remaining. |
Wheel of Knives | Fire at Will | Karma | Uneven Ground | Helter Skelter | Razor Wire | Black Hole |
Instant Instant PBAoE: Affects up to 5 enemies in a 5 metre radius around you. Builds 1 Resource for each equipped weapon. A Frenzy attack dealing 32 magical damage. |
Instant 4sec TAoE: Affects uo to 5 enemies in a 5 metre radius around the target. Consumes all Assault Rifle Resources. A TAoE Frenzy ability that deals 46 physical damage. An additional hit is performed for each Assault Rifle Resource consumed, dealing 15 physical damage per hit. |
Instant 4sec PBAoE: Affects 5 enemies in a 5 metre radius around you. Consumes all Chaos Resources. A PBAoE Frenzy attack that deals 54 magical damage. Also applies a detrimental effect to affected targets that causes them to heal the next target they hit for a percentage of their target's maximum health. |
Instant 45sec PBAoE: Affects up to 5 enemies in a 5 metre radius around you. A PBAoE attack that deals 69 magical damage. Affected targets also become Weakened by 3 stacks for the Exposed effect, which increases all damage received by 3% per stack for 10 seconds. this effect can stack up to 10 times. For each taget affected, you gain a single stack of the Evade Rating effect, which increases your Evade rating by 30% per stack for 8 seconds. This effect can stack up to 5 times. |
Instant 45sec Column Dash: Dash forward 10 metres, affecting up to 5 enemies in a 6 metre wide column along the way. A column Dash attack the deals 60 physical damage. Affected targets become Impaired and unable to act for 3 seconds. |
Instant 60sec You place a 10 metre wide by 2 metre long area in front of you that lasts 10 seconds and Dash backwards 3 metres. Any enemies passing through the area have their movement speed reduced by 30%. |
Instant 60sec A single target attack that deals 52 magical damage and causes the target to become Hindered and rooted to the ground for 4 seconds. For the next 4 seconds, all enemies between 1 and 5 metres of the target will be dealt 104 magical damage each second and become Impaired as they are knocked into the air. |
Witch Hunter - Hammers/Blades
Street Fighter | Bully | Tipped Scales | Expose Weakness | Below the Belt | No Pain No Gain | Thunderstruck |
Whenever you apply Impaired, you gain a beneficial effect that increases all damage dealt by 10% for 8 seconds. | Whenever you apply Impaired, you Build 2 Hammer Resources. | Whenever you hit an Impaired target, you gain a heal over time effect that heals 22 every second for 6 seconds. | Whenever you apply Impaired, you gain the Minor Penetration Chance effect, which increases you Penetration Chance by 10% for 8 seconds. | Whenever you hit with "Smash", the target also becomes Weakened by a single stack of the Debilitated effect, which reduces all damage dealt by 3% per stack for 10 seconds. The effect can stack up to 10 times. | Whenever you hit an Impaired target, you heal for 46. | Increase the duration of Impaired effects you apply by 25%. |
Smash | Haymaker | Dancing Blade | Beatdown | Trail by Swords | Touchdown! | Eruption |
Instant Instant Builds 1 resource for each equipped weapon. A Single target attack that deals 48 physical damage. |
Instant Instant Consumes all Hammer Resources. A single target Strike attack that deals 86 physical damage physical damage, or 103 physical damage if the target is Impaired. |
2.5sec Instant Channelled: Every 0.5 seconds for 2.5 seconds. Consumes all Blade Resources. A channelled Focus attack that deals 39 physical damage. |
Instant 45sec A single target attack that deals 23 physical damage. If you hit, your target becomes Impaired and knocked to the ground for 3 seconds. |
Instant 45sec A single target attack that deals 91 physical damage and causes the target to become Impaired and unable to act for 3 seconds. |
Instant 20sec Charge: 15 metre leap to your target. The target must be at least 3 metres away. You charge your target dealing 74 physical damage to up to 5 enemies in a 5 metre radius as you land. |
Instant 30sec Column: Affects up to 5 enemies in a 6 metre wide by 9 metre area in front of you. You smash your hammer into the ground, creating a column of molten spikes in front of you that deals 127 physical damage. If you hit, your target becomes Impaired and knock the target up in the air for 3.5 seconds. |
Puritan - Shotguns/Hammers
Strike Force | Improved Strikes | Punisher | Rapid Reload | Tenderising | Invasive Measures | Close Quarters |
Increases the Penetration Chance of Strike attacks by 7.5%. | Increases the damage and healing of Strike abilities by 7.5%. | Strike attacks also cause your target become Weakened by a single stack of the Debilitated effect, which reduces all damage dealt by 3% per stack for 10 seconds. This effect can stack up to 10 times. | Reduces the activation time of "Buckshot" by 0.5 second. | Whenever you hit a Weakened target, you perform an additional hit dealing 4 physical damage. | Whenever you hit a Weakened target, you have a 25% chance to build 1 resource for your primary weapon. | Whenever you hit a target within 3 metres, your target becomes Hindered and their movement speed is reduced by 70% for 4 seconds. |
Striker | Raging Bullet | Aftershock | Buckshot | Beatdown | Touchdown! | Point Blank |
Instant Instant Builds 1 resource for each equipped weapon. A single target Strike attack that deals 48 physical damage. |
Instant 4sec Consumes all Shotgun Resources. A single target Strike attack that deals 77 physical damage.If the target is between 3 and 9 metres from you it will instead deal 85 physical damage, or if the target is closer than 3 metres it will deal 91 physical damage. |
Instant 4sec Consumes all Hammer resources. A single target Strike that deals 76 physical damage. If the target is still within 5 metres of you after 3 seconds, this attack hits a second time dealing 35 physical damage and you gain the Minor Ward effect, which decreases all damage received by 7.5% for 8 seconds. |
1.5sec 6sec A single target attack that deals 99 physical damage, or 119 physical damage if you have 5 Shotgun Resources on the target. |
Instant 45sec A single target attack that deals 23 physical damage. If you hit, your target becomes Impaired and knocked to the ground for 3 seconds. |
Instant 20sec Charge: 15 metre leap to your target. The target must be at least 3 metres away. You charge your target dealing 74 physical damage to up to 5 enemies in a 5 metre radius as you land. |
1sec 30sec A single target attack that deals 138 physical damage. If the target is between 3 and 9 metres from you it will instead deal 166 physical damage, or if the target is closer that 3 metres it will deal 193 physical damage and cause the target to become Impaired and knocked 3 metres back. |
Paladin - Pistols/Blades
Seven and a Half Samurai | Increased Focus | Finish the Movement | Fortunate Strike | Incision | Destiny Fulfilled | Flight of Daggers |
Focus abilities are 7.5% more effective. | Focus attacks have a 7.5% increased chance to critically hit. | Whenever you finish channelling a Focus ability, you gain 1 resource for your primary weapon. | Whenever you hit an Afflicted target, there is a 10% chance you will perform an additional hit that deals 21 physical damage. | Whenever you penetrate, you also cause the target to become Afflicted with a damage over time effect that deals 10 physical damage every second for 3 seconds. | Whenever you hit a target that has the Damage over Time effect from "Destiny", the effect is removed, dealing 55 physical damage. | Whenever you attack, you build a Flight of Daggers counter. When the counter reaches 5, you will hit up to 3 enemies in a 5 metre radius around you, dealing 46 physical damage. Affected targets also become Afflicted State with a damage over time effect that deals 10 physical damage every second for 5 seconds. |
Hair Trigger | Chop Shop | Shootout | Trial by Swords | Spiral of Death | Destiny | Master's House |
1sec Instant Channeled every 0.25 seconds for 1 seconds. Builds 1 Resource for each equipped weapon. A channelled Focus attack dealing 12 physical damage. |
2.5sec Instant Channeled every 0.5 seconds for 2.5 seconds. PBAoE; Affects up to 5 enemies in a 5 meter area around you. Consumes all Blade Resources. A channelled PBAoE Focus attack that deals 26 physical damage. |
2.5sec 4sec Channelled: Every 0.5 seconds for 2.5 seconds. Consumes all Pistol Resources. A channelled Focus attack that deals 39 physical damage. |
Instant 45sec A single target attack that deals 91 physical damage and causes the target to become Impaired and unable to act for 3 seconds. |
Instant 20sec You teleport to the target and hit up to 5 enemies in a 5 metre radius, dealing 81 physical damage. The target must be at least 3 metres away. |
Instant Instant Consumes all Blade Resources. A single target attack that deals 55 physical damage. If the target is Afflicted, it also applies a damage over time effect that deals 13 physical damage every second for 4 seconds. |
Instant 45sec Creates a 15 metre radius area at your feet, which lasts 10 seconds. While you are inside this area, your movement speed is increased by 25%, damage is increased by 20%, and you are immune to root and snare effects. |