Yokai's guide to buffs and debuffs
This page provides an easy way to discover all abilities that can create a specific State/Debuff type or a specific buff type. I find this page useful both for finding themes to build a deck around.
All Debuff/State types
Type | Name | Effect (per stack) | Duration | Max Stack | Scope | Applied By |
---|---|---|---|---|---|---|
Weakness | ||||||
Weakened + Debuff | Exposed | +3% Damage taken by the target | 10 sec | 10x | enemy target | Actives Chaos:Escalation Chaos:Discord Rising Chaos:Consequence Chaos:Uneven Ground Passives Chaos:Breakdown Chaos:Contradiction |
Weakened + Debuff | Debilitated | -3% Damage done by the target | 10 sec | 10x | enemy target | Actives Hammer:Stones Throw Hammer:Furnace Passives Hammer:Below the Belt Hammer:Insult to Injury Hammer:Improved Blasts Shotgun:Sawed Off Shotgun:12 Gouge Shotgun:Punisher |
Weakened + Debuff | Corrupted | -5% strength on all outgoing Heals, Barriers, and Leech abilties | 10 sec | 10x | enemy target | Actives Pistol:Marked Pistol:Born Leader Passives Pistol:Magnum Pistol:Bad Break Pistol:Fear and Wonder Pistol:Chain Misery |
Affliction | ||||||
Afflicted | N/A | Applies Afflicted state + direct damage, but no DOT | 2.5 sec | N/A | enemy target | Active Blood:Exsanguinate |
Afflicted + DOT | N/A | Applies DOT (and in some cases also direct damage) that lasts a varying amount of time depending on the specific ability | varies | N/A | enemy target | Actives Blades:Binding Wounds Blades:Sling Blade Blood:Blood Spike Blood:Infection Blood:Transfuse and Abuse Blood:Liquidation Blood:Contaminate Blood:Plague Elemental:Flashpoint Fist:Cage Fight Fist:Gore Rifle:Trigger Happy Rifle:Incendiary Grenade Passives Blades:Perfect Storm Blades:Incision Blades:Flight of Daggers Blades:Enervate Blood:Corrupted Blood Blood:Third Degree Elemental:Volatile Current Elemental:Mind over Matter Elemental:Toxic Earth Elemental:Chain Reaction Fist:Sharp Claws Fist:Bloodsport Rifle:Shoot 'Em Up Rifle:Anticoagulant |
Hindering | ||||||
Hindered (Root) | N/A | Various effects/damage + rooted for a varying amount of time | varies | N/A | enemy target | Actives Chaos:Black Hole Elemental:Molten Earth Elemental:Coldwave Elemental:Whiteout Elemental:Powerline Elemental:Ice Manifestation Elemental:Overload Fist:See Red Hammer:Epicentre Pistol:Dirty Tricks Pistol:Sticky Drone Passive Pistol:Tough Luck |
Hindered (Snare) | N/A | Various effects/damage + snared for a varying amount of time | varies | N/A | enemy target | Actives Rifle:Slow the Advance Rifle:Shellshocker Rifle:Tactical Retreat Rifle:Razor Wire Rifle:Where it Hurts Shotgun:Kneecapper Shotgun:Takedown Shotgun:Bomb Squad Passives Rifle:Lucky Bullet Shotgun:Riot Control Shotgun:Pinned Down Shotgun:Close Quarters Shotgun:Punisher |
Impairment | ||||||
Impaired (Stunned) | N/A | Various effects/damage + stunned/silenced for a varying amount of time | varies | N/A | enemy target | Actives Blades:Stunning Swirl Blades:Trial by Swords Blades:Four Seasons Blades:The Art of War Blood:Cardiac Arrest Blood:Blood Pact Blood:Anaesthesia Chaos:Prisoner of Fate Chaos:Helter Skelter Fist:Go for the Throat Fist:Bushwhack Fist:Muzzle Passives Blades:Stave Off Blood:Five Times a Charm Fist:Restraint _ |
Impaired (Knocked) | N/A | Various effects/damage + knocked down/back/up for a varying amount of time | varies | N/A | enemy target | Actives Chaos:Domino Effect Hammer:Shockwave Hammer:Beatdown Hammer:Eruption Shotgun:Point Blank Passives Chaos:Pressure Point Hammer:Brick Wall |
All Buff Types
Type | Name | Effect (per stack) | Duration | Max Stack | Scope | Applied By |
---|---|---|---|---|---|---|
Crit buffs | ||||||
Buff | Improved Critical Power Rating | +50 Critical Damage Rating | 10 sec | 5x | self | Passive Hammer:Punishment |
Buff | Improved Crit Rating | +30 Critical Rating | 8 sec | 5x | self or team | Active Hammer:Piledriver Passives Elemental:Critical Control Elemental:Social Dynamo Pistol:Mad Skills Pistol:Critical Help |
Buff | Minor Critical Chance | +10% Critical Chance | 8 sec. | 1x | self | Passives Elemental:Death Density Pistol:Hothead |
Buff | Deadly Aim | +40% Critical Chance | 8 sec | 1x | team | Pistol:Deadly Aim |
Penetration buffs | ||||||
Buff | Improved Penetration Rating | +30 Penetration Rating | 8 sec | 5x | self | Passives Blades:Fatal Flourish Blood:Dark Potency Shotgun:Body Piercing |
Buff | Major Penetration Chance | +40% Penetration Chance | 6 sec | 1x | self | Active Blood:Guts and Glory |
Buff | Minor Penetration Chance | +10% Penetration Chance | 8 sec | 1x | self | Passives Blades:Expose Weakness Blood:Iron Maiden Shotgun:Beanbag Rounds Shotgun:Overpenetration |
Buff | Breaching Shot | +40% Penetration Chance | 8 sec | 1x | team | Shotgun:Breaching Shot |
Hit buffs | ||||||
Buff | Improved Hit Rating | +30 Hit Rating | 8 sec | 5x | self or team | Passives Chaos:Paradigm Shift Chaos:Hysteria Chaos:Fixation Rifle:Sharp Shooter Rifle:Call Your Shots |
Buff | Major Hit Chance | -50% chance of doing glancing blows | 12 sec | 1x | self | Passives Chaos:Fever Pitch Rifle:Outbreak Alert |
Buff | Minor Hit Chance | -10% chance of doing glancing blows | 10 sec | 1x | self | Active Chaos:Pulling the Strings |
Buff | Pack Leader | -80% chance of doing glancing blows | 10 sec | 1x | team | Fist:Pack Leader |
Damage buffs | ||||||
Buff | Improved Damage | +3% damage | 5 sec | 3x | self | Passives Blades:Twist the Knife Fist:Ferocity |
Buff | Short Fuse | Increase all damage done by 15% | 10 sec | 1x | team | Elemental:Short Fuse |
Buff | Savage Sweep | Your next Fist consumer does extra damage to 3 enemies near you (improved further by Fist:Animal Instinct) | N/A | N/A | self | Fist:Hog Wild Fist:Savage Fist:One-Two Fist:Surgical Steel |
Defense buffs | ||||||
Buff | Improved Defense Rating | +30 Defense Rating | 8 sec | 5x | self | Active Blades:Matador Passive Blades:On Guard |
Buff | Minor Defense | +10% Chance that attacks against you will glance | 8 sec | 1x | self | Active Blades:Silver Streak Passive Blades:Shadow Play |
Evade buffs | ||||||
Buff | Improved Evade Rating | +30 Evade Rating | 5 sec | 5x | self | Actives Chaos:Run Rampant Chaos:Uneven Ground Passives Chaos:Turbulence |
Buff | Major Evade Chance | +35% Evade Chance | 6 sec | 1x | self | Active Chaos:Illusion |
Buff | Minor Evade Chance | +10% Evade Chance | 8 sec | 1x | self | Passive Chaos:Inevitability |
Protection buffs | ||||||
Buff | Improved Protection Rating | +30 Protection, +30 Magical Protection | 8 sec | 5x | self | Active Hammer:Furnace Passives Blood:Clotting Hammer:Bullheaded Shotgun:Hardcase Shotgun:Mitigating Factor |
Block buffs | ||||||
Buff | Improved Block Rating | +30 Block Rating | 8 sec | 5x | self | Active Hammer:Grip Whip |
Buff | Major Block Chance | +40% Block Chance | 6 sec | 1x | self | Actives Hammer:Stonewalled Hammer:Trucker Hammer:Unstoppable Force |
Ward buffs | ||||||
Buff | Minor Ward | -7.5% Damage taken | 6 sec | 1x | self | Actives Blades:Steel Palace Hammer:Aftershock Passives Chaos:Intensity Chaos:Probability Chaos:Burst of Energy Hammer:Cool, Calm, & Collected Misc(Green):Cannonball |
Buff | Flak Jacket | -15% Damage taken | 5 sec | 1x | team | Shotgun:Flak Jacket |
Heal buffs | ||||||
Buff | Out of the Woods | +7.5% strength to all Direct Healing abilities | 8 sec | 1x | self | Fist:Out of the Woods |
Buff | Feral Regrowth | Your next Fist consumer heals you | N/A | N/A | self | Fist:Wild at Heart Fist:Berserk Fist:Savage Fist:Tear 'Em Up Fist:Creature Comfort |
Buff | Greater Good | +15% strength to all Healing, Barriers, and Leeches | 10 sec | 1x | team | Pistol:Greater Good |
Buff | Cleanup | Cleanses 1 Debuff every 1.5 seconds from a random teammate, and non-glancing hits against enemy targets will purge one buff each from them | 9 sec | 1x | team | Shotgun:Cleanup |