Yokai's guide to buffs and debuffs

This page provides an easy way to discover all abilities that can create a specific State/Debuff type or a specific buff type. I find this page useful both for finding themes to build a deck around.

All Debuff/State types

Type Name Effect (per stack) Duration Max Stack Scope Applied By
Weakness
Weakened + Debuff Exposed +3% Damage taken by the target 10 sec 10x enemy target Actives
Chaos:Escalation
Chaos:Discord Rising
Chaos:Consequence
Chaos:Uneven Ground
Passives
Chaos:Breakdown
Chaos:Contradiction
Weakened + Debuff Debilitated -3% Damage done by the target 10 sec 10x enemy target Actives
Hammer:Stones Throw
Hammer:Furnace
Passives
Hammer:Below the Belt
Hammer:Insult to Injury
Hammer:Improved Blasts
Shotgun:Sawed Off
Shotgun:12 Gouge
Shotgun:Punisher
Weakened + Debuff Corrupted -5% strength on all outgoing Heals, Barriers, and Leech abilties 10 sec 10x enemy target Actives
Pistol:Marked
Pistol:Born Leader
Passives
Pistol:Magnum
Pistol:Bad Break
Pistol:Fear and Wonder
Pistol:Chain Misery
Affliction
Afflicted N/A Applies Afflicted state + direct damage, but no DOT 2.5 sec N/A enemy target Active
Blood:Exsanguinate
Afflicted + DOT N/A Applies DOT (and in some cases also direct damage) that lasts a varying amount of time depending on the specific ability varies N/A enemy target Actives
Blades:Binding Wounds
Blades:Sling Blade
Blood:Blood Spike
Blood:Infection
Blood:Transfuse and Abuse
Blood:Liquidation
Blood:Contaminate
Blood:Plague
Elemental:Flashpoint
Fist:Cage Fight
Fist:Gore
Rifle:Trigger Happy
Rifle:Incendiary Grenade
Passives
Blades:Perfect Storm
Blades:Incision
Blades:Flight of Daggers
Blades:Enervate
Blood:Corrupted Blood
Blood:Third Degree
Elemental:Volatile Current
Elemental:Mind over Matter
Elemental:Toxic Earth
Elemental:Chain Reaction
Fist:Sharp Claws
Fist:Bloodsport
Rifle:Shoot 'Em Up
Rifle:Anticoagulant
Hindering
Hindered (Root) N/A Various effects/damage + rooted for a varying amount of time varies N/A enemy target Actives
Chaos:Black Hole
Elemental:Molten Earth
Elemental:Coldwave
Elemental:Whiteout
Elemental:Powerline
Elemental:Ice Manifestation
Elemental:Overload
Fist:See Red
Hammer:Epicentre
Pistol:Dirty Tricks
Pistol:Sticky Drone
Passive
Pistol:Tough Luck
Hindered (Snare) N/A Various effects/damage + snared for a varying amount of time varies N/A enemy target Actives
Rifle:Slow the Advance
Rifle:Shellshocker
Rifle:Tactical Retreat
Rifle:Razor Wire
Rifle:Where it Hurts
Shotgun:Kneecapper
Shotgun:Takedown
Shotgun:Bomb Squad
Passives
Rifle:Lucky Bullet
Shotgun:Riot Control
Shotgun:Pinned Down
Shotgun:Close Quarters
Shotgun:Punisher
Impairment
Impaired (Stunned) N/A Various effects/damage + stunned/silenced for a varying amount of time varies N/A enemy target Actives
Blades:Stunning Swirl
Blades:Trial by Swords
Blades:Four Seasons
Blades:The Art of War
Blood:Cardiac Arrest
Blood:Blood Pact
Blood:Anaesthesia
Chaos:Prisoner of Fate
Chaos:Helter Skelter
Fist:Go for the Throat
Fist:Bushwhack
Fist:Muzzle
Passives
Blades:Stave Off
Blood:Five Times a Charm
Fist:Restraint _
Impaired (Knocked) N/A Various effects/damage + knocked down/back/up for a varying amount of time varies N/A enemy target Actives
Chaos:Domino Effect
Hammer:Shockwave
Hammer:Beatdown
Hammer:Eruption
Shotgun:Point Blank
Passives
Chaos:Pressure Point
Hammer:Brick Wall

All Buff Types

Type Name Effect (per stack) Duration Max Stack Scope Applied By
Crit buffs
Buff Improved Critical Power Rating +50 Critical Damage Rating 10 sec 5x self Passive
Hammer:Punishment
Buff Improved Crit Rating +30 Critical Rating 8 sec 5x self or team Active
Hammer:Piledriver
Passives
Elemental:Critical Control
Elemental:Social Dynamo
Pistol:Mad Skills
Pistol:Critical Help
Buff Minor Critical Chance +10% Critical Chance 8 sec. 1x self Passives
Elemental:Death Density
Pistol:Hothead
Buff Deadly Aim +40% Critical Chance 8 sec 1x team Pistol:Deadly Aim
Penetration buffs
Buff Improved Penetration Rating +30 Penetration Rating 8 sec 5x self Passives
Blades:Fatal Flourish
Blood:Dark Potency
Shotgun:Body Piercing
Buff Major Penetration Chance +40% Penetration Chance 6 sec 1x self Active
Blood:Guts and Glory
Buff Minor Penetration Chance +10% Penetration Chance 8 sec 1x self Passives
Blades:Expose Weakness
Blood:Iron Maiden
Shotgun:Beanbag Rounds
Shotgun:Overpenetration
Buff Breaching Shot +40% Penetration Chance 8 sec 1x team Shotgun:Breaching Shot
Hit buffs
Buff Improved Hit Rating +30 Hit Rating 8 sec 5x self or team Passives
Chaos:Paradigm Shift
Chaos:Hysteria
Chaos:Fixation
Rifle:Sharp Shooter
Rifle:Call Your Shots
Buff Major Hit Chance -50% chance of doing glancing blows 12 sec 1x self Passives
Chaos:Fever Pitch
Rifle:Outbreak Alert
Buff Minor Hit Chance -10% chance of doing glancing blows 10 sec 1x self Active
Chaos:Pulling the Strings
Buff Pack Leader -80% chance of doing glancing blows 10 sec 1x team Fist:Pack Leader
Damage buffs
Buff Improved Damage +3% damage 5 sec 3x self Passives
Blades:Twist the Knife
Fist:Ferocity
Buff Short Fuse Increase all damage done by 15% 10 sec 1x team Elemental:Short Fuse
Buff Savage Sweep Your next Fist consumer does extra damage to 3 enemies near you (improved further by Fist:Animal Instinct) N/A N/A self Fist:Hog Wild
Fist:Savage
Fist:One-Two
Fist:Surgical Steel
Defense buffs
Buff Improved Defense Rating +30 Defense Rating 8 sec 5x self Active
Blades:Matador
Passive
Blades:On Guard
Buff Minor Defense +10% Chance that attacks against you will glance 8 sec 1x self Active
Blades:Silver Streak
Passive
Blades:Shadow Play
Evade buffs
Buff Improved Evade Rating +30 Evade Rating 5 sec 5x self Actives
Chaos:Run Rampant
Chaos:Uneven Ground
Passives
Chaos:Turbulence
Buff Major Evade Chance +35% Evade Chance 6 sec 1x self Active
Chaos:Illusion
Buff Minor Evade Chance +10% Evade Chance 8 sec 1x self Passive
Chaos:Inevitability
Protection buffs
Buff Improved Protection Rating +30 Protection, +30 Magical Protection 8 sec 5x self Active
Hammer:Furnace
Passives
Blood:Clotting
Hammer:Bullheaded
Shotgun:Hardcase
Shotgun:Mitigating Factor
Block buffs
Buff Improved Block Rating +30 Block Rating 8 sec 5x self Active
Hammer:Grip Whip
Buff Major Block Chance +40% Block Chance 6 sec 1x self Actives
Hammer:Stonewalled
Hammer:Trucker
Hammer:Unstoppable Force
Ward buffs
Buff Minor Ward -7.5% Damage taken 6 sec 1x self Actives
Blades:Steel Palace
Hammer:Aftershock
Passives
Chaos:Intensity
Chaos:Probability
Chaos:Burst of Energy
Hammer:Cool, Calm, & Collected
Misc(Green):Cannonball
Buff Flak Jacket -15% Damage taken 5 sec 1x team Shotgun:Flak Jacket
Heal buffs
Buff Out of the Woods +7.5% strength to all Direct Healing abilities 8 sec 1x self Fist:Out of the Woods
Buff Feral Regrowth Your next Fist consumer heals you N/A N/A self Fist:Wild at Heart
Fist:Berserk
Fist:Savage
Fist:Tear 'Em Up
Fist:Creature Comfort
Buff Greater Good +15% strength to all Healing, Barriers, and Leeches 10 sec 1x team Pistol:Greater Good
Buff Cleanup Cleanses 1 Debuff every 1.5 seconds from a random teammate, and non-glancing hits against enemy targets will purge one buff each from them 9 sec 1x team Shotgun:Cleanup
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