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		<title>My Blog</title>
		<link>http://yokaiblog.wikidot.com</link>
		<description></description>
				<copyright></copyright>
		<lastBuildDate>Wed, 11 Mar 2026 00:55:24 +0000</lastBuildDate>
		
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				<guid>http://yokaiblog.wikidot.com/blog:50</guid>
				<title>Yokai - Small correction to my FAQ section about SP buffs</title>
				<link>http://yokaiblog.wikidot.com/blog:50</link>
				<description>

&lt;p&gt;It turns out that my original FAQ section about whether SP buffs (one of the skill lines for a particular weapon) applied all the time or not was slightly incorrect. In general, applicable buffs are applied for both of your equipped weapons whether you&#039;re actually using a weapon (for an active ability) or not. See the updated &lt;strong&gt;Stats&lt;/strong&gt; section of my FAQ for the full details.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Wed, 22 Aug 2012 14:38:06 +0000</pubDate>
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						 <p>It turns out that my original FAQ section about whether SP buffs (one of the skill lines for a particular weapon) applied all the time or not was slightly incorrect. In general, applicable buffs are applied for both of your equipped weapons whether you're actually using a weapon (for an active ability) or not. See the updated <strong>Stats</strong> section of my FAQ for the full details.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:48</guid>
				<title>Yokai - Physical Protection might be more important than my FAQ would imply</title>
				<link>http://yokaiblog.wikidot.com/blog:48</link>
				<description>

&lt;p&gt;The stronger theorycrafters and number crunchers are now starting to ply their craft on the empirical data coming out of Nightmare dungeon runs, and the results so far are making &lt;strong&gt;Physical Protection&lt;/strong&gt; seem much more valuable to main tanks than a simple perusal of my FAQ would imply. Bottom line is that &lt;em&gt;diminishing returns&lt;/em&gt; on the damage mitigated per second by each point spent on Protection is conceptually misleading, because the very complex math behind mitigation has shown in other games like WoW that even with these types of easily measurable diminishing returns, the underlying formulas might make it so that there is NO diminishing returns on the &amp;quot;time to live&amp;quot; conferred by Protection. In other words, if we discover that X Protection = Y additional time to live, then 2X Protection = 2Y additional time to live even when you clearly see diminishing returns on the damage mitigated per second by each addtional point you spend on Protection.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Fri, 03 Aug 2012 15:39:58 +0000</pubDate>
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						 <p>The stronger theorycrafters and number crunchers are now starting to ply their craft on the empirical data coming out of Nightmare dungeon runs, and the results so far are making <strong>Physical Protection</strong> seem much more valuable to main tanks than a simple perusal of my FAQ would imply. Bottom line is that <em>diminishing returns</em> on the damage mitigated per second by each point spent on Protection is conceptually misleading, because the very complex math behind mitigation has shown in other games like WoW that even with these types of easily measurable diminishing returns, the underlying formulas might make it so that there is NO diminishing returns on the &quot;time to live&quot; conferred by Protection. In other words, if we discover that X Protection = Y additional time to live, then 2X Protection = 2Y additional time to live even when you clearly see diminishing returns on the damage mitigated per second by each addtional point you spend on Protection.</p> <p>For more information on these concepts (and a peek at the hairy math behind them), check out this article by <strong>Satrina</strong> written for WoW tanks back in the day: <a href="http://evilempireguild.org/guides/diminishmath.php">http://evilempireguild.org/guides/diminishmath.php</a></p> <p>Basically, there are Nightmare-mode tanks here in TSW now asserting that what they observe about Protection so far seems to follow the same basic formula as that used in WoW (for armor mitigation), but perhaps with the constant being derived differently.</p> <p>What does all this mean in &quot;plain words&quot;? Physical Protection might be very good to prioritize over Defense/Block/Evade. To the point of as much as 1000 total Physical Protection being a &quot;sweet spot&quot; to shoot for (still under debate), with remaining Glyph stat points being spent primarily in Defense, with Block/Evade coming in last and used mainly to ensure a desired number of Block- or Evade-reactive procs (either from abilities or for bosses that are adversely affected when you proc a Block or Evade against them). <em>And remember, you get 249 Physical Protection &quot;for free&quot; from having Skill 10 in Minor Talismans, so that means only +750 Physical Protection needed on your gear glyphs to hit that asserted &quot;sweet spot&quot;.</em></p> <p>My advice? Keep your eye on the following thread on the official forums. Once the dust settles, I'll be revising my FAQ somewhat based on the results. <a href="http://forums.thesecretworld.com/showthread.php?t=51071">http://forums.thesecretworld.com/showthread.php?t=51071</a></p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:46</guid>
				<title>Yokai - FAQ update and Talisman Mechanics update</title>
				<link>http://yokaiblog.wikidot.com/blog:46</link>
				<description>

&lt;p&gt;I&#039;ve updated the answer for &lt;strong&gt;Are multi-hit abilities better than single-hit abilities&lt;/strong&gt; in the &lt;strong&gt;Combat Mechanics&lt;/strong&gt; section of my FAQ to be more clear about the relative strengths and weaknesses of multi-hit versus single-hit attack subtypes. I also explain how to calculate exactly the increased chance of proccing an on-hit passive with a multi-hit attack. To summarize, it&#039;s not clear-cut that multi-hit is better, even if you are building around juicy on-hit passives like &lt;strong&gt;Live Wire&lt;/strong&gt; from Elementalism. Yes, something like a 4-tick-per-second focus attack will increase your chance per second of proccing Live Wire significantly, but this is counterbalanced by some outright bugginess of the queueing behavior for various multi-hit attacks (especially the 1-second focus attacks like &lt;strong&gt;Hair Trigger&lt;/strong&gt;), and also by decreased mobility that many multi-hit abilities cause.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Mon, 30 Jul 2012 20:07:14 +0000</pubDate>
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						 <p>I've updated the answer for <strong>Are multi-hit abilities better than single-hit abilities</strong> in the <strong>Combat Mechanics</strong> section of my FAQ to be more clear about the relative strengths and weaknesses of multi-hit versus single-hit attack subtypes. I also explain how to calculate exactly the increased chance of proccing an on-hit passive with a multi-hit attack. To summarize, it's not clear-cut that multi-hit is better, even if you are building around juicy on-hit passives like <strong>Live Wire</strong> from Elementalism. Yes, something like a 4-tick-per-second focus attack will increase your chance per second of proccing Live Wire significantly, but this is counterbalanced by some outright bugginess of the queueing behavior for various multi-hit attacks (especially the 1-second focus attacks like <strong>Hair Trigger</strong>), and also by decreased mobility that many multi-hit abilities cause.</p> <p>On a different note, I've also updated my <strong>Talisman Mechanics</strong> guide to clarify that in the Live environment, the actual percentage ratio of stats conferred by your talismans is actually 21/16/10 and not 25/15/10. Details in the guide. I also took this opportunity to add two sections on <strong>Tips for farming up a starting set of blue talismans</strong> and <strong>Tips for farming up a set of purple talismans</strong>.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:40</guid>
				<title>Yokai - Current state of Hit/Pen/Crit</title>
				<link>http://yokaiblog.wikidot.com/blog:40</link>
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&lt;p&gt;I&#039;m throwing this here just as a placeholder until I can find more time to update my FAQ and (still in-progress) Tanking guide to match. This info comes courtesy of poster &lt;strong&gt;KodiakX&lt;/strong&gt; on the TestLive forums:&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Wed, 18 Jul 2012 16:33:58 +0000</pubDate>
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						 <p>I'm throwing this here just as a placeholder until I can find more time to update my FAQ and (still in-progress) Tanking guide to match. This info comes courtesy of poster <strong>KodiakX</strong> on the TestLive forums:</p> <blockquote> <p>Once you reach enough Penetrate rating you reduce the chance that your attacks will be blocked down to such a negligible rating it should never happen. The DPS numbers from ACT collaborate this theory as with 0-200 Pen rating a Straw Dummy will block 13-15% of the time. At 300 Pen rating it will only block around 8-10% of the time. At 400 Pen rating you are down to 5% block. At 950 Pen rating you're not only at 0% blocks but you're also at a whopping 40% odd Pen chance with skills like Iron Maiden can easily push you into the 50% range entirely reliably (against a Straw Dummy).</p> <p>Naturally as the difficulty of your encounters goes up so does the base Block %. For example tonight in Nightmares with 499 Pen Rating I was at a 5% block rate over all on average. This only furthers the problem described where you need ever increasing amounts of Penetrate and Hit Rating to mitigate factors like Glancing and Block.</p> <p>If I was a betting man I'd wager that you need around 600 Pen and 600 Hit Rating to never get Glanced or Blocked. Eyeballing Glyph Kit amounts that'd mean out of roughly 1900 odd stat points (280 Head, 280 Weapon, 250 Major x3, 200 Minor x3 as rough estimates based on upgrades so far towards 10.4 glyphs) you could go 600 hit, 600 pen, and then have 700ish odd stats to play around with. You could dump that into Crit, but then you'd have no Crit Power to back it up. If you go with more Pen that'll leave you with about 300-400 of extra stats with nothing to do with them. Probably would put it into Crit still (roughly 20% crit total) enough to handle buffs/debuffs like in Darkness War's protection.</p> <p>This still leads to the same invariable scenario where basically Crit is just garbage as a stat compared to Pen.</p> </blockquote> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:38</guid>
				<title>Yokai and Sarcan thank you all</title>
				<link>http://yokaiblog.wikidot.com/blog:38</link>
				<description>

&lt;p&gt;We&#039;d like to take a moment to thank all the readers who have made use of this information resource in just the first two weeks since &lt;strong&gt;The Secret World&lt;/strong&gt; officially launched. We both appreciate that a large percentage of players seem to find our hard work useful.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Mon, 16 Jul 2012 15:37:11 +0000</pubDate>
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						 <p>We'd like to take a moment to thank all the readers who have made use of this information resource in just the first two weeks since <strong>The Secret World</strong> officially launched. We both appreciate that a large percentage of players seem to find our hard work useful.</p> <p>One number not shown in the screenshot below is the number of link-thrus coming from the official forums, which is 17,426. This means a lot to us because for some unknown reason, Funcom forum moderators are refusing to provide an &quot;uber guide to all guides&quot; thread that compiles all the great guides and FAQs and guide sites into one convenient sticky post in the General forums there. They seem to be pointedly ignoring all the good external websites such as this one and also Aela's and Rhyal's very fine <a href="http://tswguides.blogspot.com">TSW Guides site</a>, even though both of our guide sites are non-commercial (no monetization or ads at all) and pure labors of love for the community.</p> <img src="http://yokaiblog.wdfiles.com/local--files/blog:38/ybstats_mid_july.png" alt="ybstats_mid_july.png" class="image" /> <p>Anyway, thank you to everyone, and please keep helping other players by pointing them to this site (and the tswguides) site when you know we've got answers to a pain point or question that somebody is asking/complaining about on the forums. We all want to help TSW succeed because Funcom has really created something truly new in the MMO genre, and we'd love to see it be a big enough financial success to entice other development shops to take similar risks and improve/expand this genre we all love so much.</p> <p>Yokai and Sarcan salute you!</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:36</guid>
				<title>Yokai - updates to FAQ sections dealing with Hit Rating and glance rate</title>
				<link>http://yokaiblog.wikidot.com/blog:36</link>
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&lt;p&gt;Some of my original FAQ sections that deal with stats, hit roll order during combat, Hit Rating, and glance rates were drafted back during closed beta, and some UI changes and new information called for some revisions to make these sections more clear and accurate. Specific sections in the FAQ that changed are:&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Thu, 12 Jul 2012 16:07:18 +0000</pubDate>
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						 <p>Some of my original FAQ sections that deal with stats, hit roll order during combat, Hit Rating, and glance rates were drafted back during closed beta, and some UI changes and new information called for some revisions to make these sections more clear and accurate. Specific sections in the FAQ that changed are:</p> <ul> <li><strong>What is the hit roll order? What hit types are mutually exclusive?</strong></li> <li><strong>Which hit type is the strongest to build around?</strong></li> <li><strong>How does Hit Rating differ from Attack Rating?</strong></li> </ul> <p>To summarize the essential new/changed info for those of you already familiar with the preceding FAQ details:</p> <ul> <li>For better clarity, what I formerly referred to as <em>Glancing Chance</em> I am now calling <em>Enemy Glance Chance</em>, because the hit roll mechanics are identical to <em>Enemy Evade Chance</em>, and because Funcom probably just wasn't careful with their naming conventions in the Closed Beta Character Sheet when Glancing Chance was still listed there. (It really should have been Enemy Glance Chance all along.)</li> <li>There are no longer any stats related to Glance Chance or Enemy Glance Chance in the live Character Sheet. So these are <em>conceptual</em> stats that we know only from glimpses in CB and statements by devs in CB and by some more recent testing by several dedicated players. <ul> <li>Your (hidden) base <strong>Glance Chance</strong> is 10% at 0 Defense Rating. Increasing Defense Rating to a positive value will also increase Glance Chance to a positive percentage value.</li> <li>Your (hidden) <strong>Enemy Glance Chance</strong> is 0% at 0 Hit Rating. Increasing Hit Rating to a positive value will also increase Enemy Glance Chance.</li> <li>During the &quot;glance roll&quot; portion of combat, the attacker's Enemy Glance Chance is subtracted from the defender's Glance Chance. The resulting percentage is the chance of the attackers hit to glance.</li> </ul> </li> <li>Since it's apparent now that Evade rolls and Glance rolls work in identical ways with identical underlying &quot;Chance&quot; percentages, I think it's safe to extrapolate those same details to the Block and Penetration Rolls too. So I've expanded on the details of those two rolls in the <strong>What is the hit roll order</strong> section.</li> </ul> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:34</guid>
				<title>Yokai - Important update to FAQ description about passive triggering by multi-hit versus single-hit</title>
				<link>http://yokaiblog.wikidot.com/blog:34</link>
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&lt;p&gt;Apparently, I missed an 11th hour decision by the devs late in Closed Beta about how they were fixing the inherent problem with multi-hit abilities. (For most of beta, most multi-hit abilities could trigger far more passive reactions than single-hit abilities, which was clearly imbalanced in PvP.) The last statement I saw/verified from devs near the end of closed beta was that they were changing all passives to trigger only once per activation of an active ability. Apparently they later clarified or changed their mind as follows. (Paraphrasing) &amp;quot;all passives now have an internal cooldown of one second, so that we don&#039;t screw over people who use long channels&amp;quot;.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Tue, 10 Jul 2012 15:41:18 +0000</pubDate>
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						 <p>Apparently, I missed an 11th hour decision by the devs late in Closed Beta about how they were fixing the inherent problem with multi-hit abilities. (For most of beta, most multi-hit abilities could trigger far more passive reactions than single-hit abilities, which was clearly imbalanced in PvP.) The last statement I saw/verified from devs near the end of closed beta was that they were changing all passives to trigger only once per activation of an active ability. Apparently they later clarified or changed their mind as follows. (Paraphrasing) &quot;all passives now have an internal cooldown of one second, so that we don't screw over people who use long channels&quot;.</p> <p>I've therefore revised the <em>Why aren't multi-hit abilities inherently better than single-hit abilities?</em> answer in my FAQ, in the <strong>Combat Mechanics</strong> section.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:32</guid>
				<title>Yokai - third try&#039;s the charm</title>
				<link>http://yokaiblog.wikidot.com/blog:32</link>
				<description>

&lt;p&gt;I&#039;ve adjusted my &amp;quot;easter egg&amp;quot; page yet again to fix the omission of &lt;strong&gt;Bloodsport&lt;/strong&gt; from yesterday&#039;s revision. Lost it in a copy-paste error and didn&#039;t notice the omission until several of you kindly pointed it out in comments to my last update post. I think this version is golden now.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Thu, 05 Jul 2012 14:58:00 +0000</pubDate>
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						 <p>I've adjusted my &quot;easter egg&quot; page yet again to fix the omission of <strong>Bloodsport</strong> from yesterday's revision. Lost it in a copy-paste error and didn't notice the omission until several of you kindly pointed it out in comments to my last update post. I think this version is golden now.</p> <p>BTW, in case some of you wonder whether I play it too &quot;fast and loose&quot; with my builds:</p> <ul> <li>By design, build mechanics are very fluid and flexible. There are core &quot;themes&quot; that make any build work, but there are always one or two passives that are &quot;least important&quot; and can be situationally swapped out with any other passive to suit the encounter or the type of gameplay you're aiming for. This applies specifically to my 5 decks in the &quot;easter egg&quot; page in that the core &quot;heal engine&quot; can be stronger or weaker as needed to make room for other passives, and the core &quot;penetration stacker engine&quot; can likewise be made stronger or weaker as needed to make room. Specifically: <strong>Leech Therapy</strong> is the passive that can be removed from the &quot;heal engine&quot; as needed, and <strong>Dark Potency</strong> is the passive that can be removed from the &quot;penetration stacker engine&quot;.</li> <li>It's tough to communicate these nuances and decisions in written form without a lot of successive revisions to the page, which takes time. And I've been too busy playing the game since early-access to spend much time here doing wiki updates. ^.^</li> <li>The Post-Op nerf threw me for a loop and I needed to find a couple hours on TestLive to really hone in on a suitable alternative. I previously preferred <strong>Anima Shot</strong> over <strong>Anima Burst</strong> because Anima Shot puts out more damage per attack, and because Post-Op and Leech Therapy both made Anima Shot heal essentially on par with Anima Burst and Healing Sparks.</li> </ul> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:31</guid>
				<title>Yokai - I&#039;ve adjusted my &quot;easter egg&quot; page to account for nerf to Post-Op</title>
				<link>http://yokaiblog.wikidot.com/blog:31</link>
				<description>

&lt;p&gt;If you had previously found my &amp;quot;easter egg&amp;quot; page showing you the starting builds that I&#039;m using for my first vertical progression, be aware that what I had before is now out of date due to the nerf to Post-Op. I&#039;ve adjusted all the builds to use a different arrangement for the healing side of things. Tested the new healing &amp;quot;core&amp;quot; of all the decks and it works a peach. I can equal the healing output of the 6x best hots that you can stack with Fist healing. I tested both the Fist core and the Rifle core while letting swarms of werewolves chew on me in Beseiged Farmlands. Both the healing cores put out pretty much the same total healing mitigation while I just stood there and did nothing but heal myself through the onslaught.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Thu, 05 Jul 2012 03:14:40 +0000</pubDate>
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						 <p>If you had previously found my &quot;easter egg&quot; page showing you the starting builds that I'm using for my first vertical progression, be aware that what I had before is now out of date due to the nerf to Post-Op. I've adjusted all the builds to use a different arrangement for the healing side of things. Tested the new healing &quot;core&quot; of all the decks and it works a peach. I can equal the healing output of the 6x best hots that you can stack with Fist healing. I tested both the Fist core and the Rifle core while letting swarms of werewolves chew on me in Beseiged Farmlands. Both the healing cores put out pretty much the same total healing mitigation while I just stood there and did nothing but heal myself through the onslaught.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:30</guid>
				<title>Yokai - Post-Op nerfed, not bugged</title>
				<link>http://yokaiblog.wikidot.com/blog:30</link>
				<description>

&lt;p&gt;Got definitive word from a dev over on TestLive forums. Post-Op was indeed nerfed just before pre-release launch and is working as intended.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Wed, 04 Jul 2012 20:06:26 +0000</pubDate>
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						 <p>Got definitive word from a dev over on TestLive forums. Post-Op was indeed nerfed just before pre-release launch and is working as intended.</p> <blockquote> <p>The Post-Op ability is intended to work with Leech abilities which apply a buff. Abilities such as Anima Shot which trigger a heal based on the damage dealt will not trigger the heal from the Post-Op ability.</p> </blockquote> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:29</guid>
				<title>Yokai - Post-Op is either bugged or nerfed, please bug report it</title>
				<link>http://yokaiblog.wikidot.com/blog:29</link>
				<description>

&lt;p&gt;Welp. I just got around to picking up Post-Op (Rifle 27 AP), which was formerly in beta one of the cornerstones of decent AR healing. It was working with Anima Shot and Anima Burst right up to launch over on TestLive, but I see now in Live that neither Anima Shot nor Anima Burst is triggering it at all. Perhaps this was an intentional nerf, which is unfortunate since IMO AR was the only adequate healing weapon and Fist and Blood were both nerfed too hard just before launch. &lt;span style=&quot;color: red&quot;&gt;But in case it&#039;s not a nerf but an unintentional bug, I urge you all to file an in-game bug report that &amp;quot;Post-Op is not triggering when the leech from Anima Shot or Anima Burst ends, so it is effectively worthless at the moment&amp;quot;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Tue, 03 Jul 2012 17:03:00 +0000</pubDate>
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						 <p>Welp. I just got around to picking up Post-Op (Rifle 27 AP), which was formerly in beta one of the cornerstones of decent AR healing. It was working with Anima Shot and Anima Burst right up to launch over on TestLive, but I see now in Live that neither Anima Shot nor Anima Burst is triggering it at all. Perhaps this was an intentional nerf, which is unfortunate since IMO AR was the only adequate healing weapon and Fist and Blood were both nerfed too hard just before launch. <span style="color: red">But in case it's not a nerf but an unintentional bug, I urge you all to file an in-game bug report that &quot;Post-Op is not triggering when the leech from Anima Shot or Anima Burst ends, so it is effectively worthless at the moment&quot;.</span></p> <p><strong>Edit</strong>: After extensive testing just now (Tuesday afternoon) on TestLive, the best sheer healing output for the fewest healing-based actives and passives is currently as follows:</p> <p>Actives: <strong>Anima Burst</strong> (Rifle 16 AP) as your heal+damage builder. <strong>Shot of Anima</strong> (Rifle 9 AP) as your heal consumer.</p> <p>Passives: <strong>Increased Dosage</strong> (Rifle 12 AP) to make Shot of Anima much stronger (the leech component of Shot of Anima is useless), <strong>Healing Sparks</strong> (Fist 21 AP) to add a moderate +heal to every activation of Anima Burst, and finally, if you have a dependable <em>Affliction</em> mechanic in your build (either Anticoagulant or Bloodsport), then <strong>Leech Therapy</strong> (Rifle 9 AP) adds another nice +heal to every activation of Shot of Anima.</p> <p>That's it. Everything else in Rifle is crap by comparison, if you're going for the minimal amount of healing abilities to leave room for other things. <em>Although of course if you're looking to stack as many heals as possible in a pure healing build, then of course there are some other Rifle heals that can be worthwhile additions.</em></p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:27</guid>
				<title>Yokai - Added new section on &quot;the end game&quot; to my FAQ</title>
				<link>http://yokaiblog.wikidot.com/blog:27</link>
				<description>

&lt;p&gt;I&#039;ve seen enough well-intentioned questions about &amp;quot;the end game&amp;quot; on the forums that it seemed useful to add a section about what, exactly, constitutes &amp;quot;end-game&amp;quot; content here in TSW. Enjoy.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Tue, 03 Jul 2012 13:10:59 +0000</pubDate>
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						 <p>I've seen enough well-intentioned questions about &quot;the end game&quot; on the forums that it seemed useful to add a section about what, exactly, constitutes &quot;end-game&quot; content here in TSW. Enjoy.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:26</guid>
				<title>Yokai - Corrected a mis-described synergy combo</title>
				<link>http://yokaiblog.wikidot.com/blog:26</link>
				<description>

&lt;p&gt;The forum poster &lt;strong&gt;2XS&lt;/strong&gt; found an error in the &lt;a class=&quot;newpage&quot; href=&quot;http://yokaiblog.wikidot.com/build-mechanics#toc12&quot;&gt;Synergy combos&lt;/a&gt; section of my &lt;strong&gt;Build Mechanics&lt;/strong&gt; guide, where I mistakenly said that &lt;strong&gt;12 Gouge&lt;/strong&gt; would trigger off the &lt;em&gt;Afflicted&lt;/em&gt; state. I made that mistake when I was dissecting my build that had this nice passive stacker of Weakens. &lt;strong&gt;12 Gouge&lt;/strong&gt; triggers every time you make a &lt;em&gt;Penetrating&lt;/em&gt; hit, so it&#039;s really a third passive that works well with what I was formerly calling the &lt;em&gt;Affliction - Penetration Booster&lt;/em&gt; combo. Hats off to &lt;strong&gt;2XS&lt;/strong&gt; for letting me know about this goof. ^.^&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Mon, 02 Jul 2012 19:39:16 +0000</pubDate>
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						 <p>The forum poster <strong>2XS</strong> found an error in the <a class="newpage" href="http://yokaiblog.wikidot.com/build-mechanics#toc12">Synergy combos</a> section of my <strong>Build Mechanics</strong> guide, where I mistakenly said that <strong>12 Gouge</strong> would trigger off the <em>Afflicted</em> state. I made that mistake when I was dissecting my build that had this nice passive stacker of Weakens. <strong>12 Gouge</strong> triggers every time you make a <em>Penetrating</em> hit, so it's really a third passive that works well with what I was formerly calling the <em>Affliction - Penetration Booster</em> combo. Hats off to <strong>2XS</strong> for letting me know about this goof. ^.^</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:22</guid>
				<title>Yokai - Male deck costume pics coming soon!</title>
				<link>http://yokaiblog.wikidot.com/blog:22</link>
				<description>

&lt;p&gt;The forum poster &lt;strong&gt;Warrender&lt;/strong&gt; was kind enough to pass along &lt;em&gt;male&lt;/em&gt; pictures (front and rear) of all the Faction deck costumes for all three factions, so in a few days you&#039;ll be able to see in-game screenshots of both the female and male versions of all deck costumes in my &lt;a class=&quot;newpage&quot; href=&quot;http://yokaiblog.wikidot.com/faction-deck-costumes&quot;&gt;Faction deck costumes&lt;/a&gt; page. Thanks, &lt;strong&gt;Warrender&lt;/strong&gt;!&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Thu, 28 Jun 2012 18:24:00 +0000</pubDate>
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						 <p>The forum poster <strong>Warrender</strong> was kind enough to pass along <em>male</em> pictures (front and rear) of all the Faction deck costumes for all three factions, so in a few days you'll be able to see in-game screenshots of both the female and male versions of all deck costumes in my <a class="newpage" href="http://yokaiblog.wikidot.com/faction-deck-costumes">Faction deck costumes</a> page. Thanks, <strong>Warrender</strong>!</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:21</guid>
				<title>Yokai - lots of little updates since yesterday</title>
				<link>http://yokaiblog.wikidot.com/blog:21</link>
				<description>

&lt;p&gt;Further tweaks and additions as we approach pre-release tomorrow!&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Thu, 28 Jun 2012 15:31:30 +0000</pubDate>
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						 <p>Further tweaks and additions as we approach pre-release tomorrow!</p> <ul> <li>Added more details about how things work for characters on different dimensions. Check out the <strong>Dimensions, instances, and grouping mechanics</strong> section of my FAQ. Cabals will be especially relieved to learn that you can invite someone to your cabal regardless of what dimension they &quot;live&quot; on.</li> <li>I added a few more useful <strong>Synergy combos</strong> to my build mechanics guide, and also added a list of the most useful <strong>Subtype passives</strong>.</li> <li>I've received quite a few emails asking me to repost the old &quot;Community Decks&quot; page that I started and later pulled from the site for a variety of reasons, or failing that, to at least post my own Blade/Rifle &quot;deck&quot; that I'll be starting with for my initial vertical progression. It's actually difficult to prescribe cookie-cutter decks for people in this game because the game itself challenges you to use several different builds (or variations of a core build) along the way. You'll see. Regardless, since I wanted to record the easy-to-forget details of my own set of <em>five</em> starter decks (tested extensively on TestLive) that I know will be useful during my initial vertical progression, I figured there was no harm in sharing those details. However, I will pull a &quot;Funcom&quot; on you and make it a wee bit of an &quot;Investigation Mission&quot; on this site to find those details. Good luck and have fun!</li> </ul> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:19</guid>
				<title>Sarcan - Added the complete SP Chart</title>
				<link>http://yokaiblog.wikidot.com/blog:19</link>
				<description>

&lt;p&gt;I have finished adding the &lt;a href=&quot;http://yokaiblog.wikidot.com/guides:sp-chart&quot;&gt;Skill Point (SP) Chart&lt;/a&gt; to my guides.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sarcan&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=1385462&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;Sarcan&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=1385462)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sarcan&quot;  &gt;Sarcan&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Tue, 26 Jun 2012 20:53:17 +0000</pubDate>
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						 <p>I have finished adding the <a href="http://yokaiblog.wikidot.com/guides:sp-chart">Skill Point (SP) Chart</a> to my guides.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sarcan" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=1385462&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="Sarcan" style="background-image:url(http://www.wikidot.com/userkarma.php?u=1385462)" /></a><a href="http://www.wikidot.com/user:info/sarcan" >Sarcan</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:18</guid>
				<title>Yokai - I&#039;ve finished my build mechanics guide with two new sections</title>
				<link>http://yokaiblog.wikidot.com/blog:18</link>
				<description>

&lt;p&gt;I was worried I wouldn&#039;t finish in time for launch, but I&#039;ve finally finished adding all the things I wanted to say in my guide on &lt;a href=&quot;http://yokaiblog.wikidot.com/guides:build-mechanics&quot;&gt;Build Mechanics and Build Philosophy&lt;/a&gt;. I had started a new section on &lt;strong&gt;Synergy combos&lt;/strong&gt; earlier, but just finished it today. I&#039;ve also added an entirely new section called &lt;strong&gt;Yokai&#039;s advice regarding your first build or two&lt;/strong&gt;. I think these two new sections provide a &lt;em&gt;much&lt;/em&gt; better teaching approach than some of my earlier attempts at describing &amp;quot;newbie decks&amp;quot;. To copy a deck blindly doesn&#039;t necessary help you understand why it works or how to play it well. To instead learn some basic combos and things that are helpful to know during your initial vertical progression makes it much easier to build a deck around the combos that appeal to you, and actually understand the deck that you&#039;ve built. Enjoy!&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Tue, 26 Jun 2012 19:17:30 +0000</pubDate>
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						 <p>I was worried I wouldn't finish in time for launch, but I've finally finished adding all the things I wanted to say in my guide on <a href="http://yokaiblog.wikidot.com/guides:build-mechanics">Build Mechanics and Build Philosophy</a>. I had started a new section on <strong>Synergy combos</strong> earlier, but just finished it today. I've also added an entirely new section called <strong>Yokai's advice regarding your first build or two</strong>. I think these two new sections provide a <em>much</em> better teaching approach than some of my earlier attempts at describing &quot;newbie decks&quot;. To copy a deck blindly doesn't necessary help you understand why it works or how to play it well. To instead learn some basic combos and things that are helpful to know during your initial vertical progression makes it much easier to build a deck around the combos that appeal to you, and actually understand the deck that you've built. Enjoy!</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:17</guid>
				<title>Yokai - Added a gallery of faction deck costume screenshots</title>
				<link>http://yokaiblog.wikidot.com/blog:17</link>
				<description>

&lt;p&gt;I&#039;ve created a single-page gallery of all the three faction &amp;quot;deck unlock&amp;quot; costume screenshots. Sorry, female characters only (getting these all unlocked was a PITA). I&#039;m still missing 4 of the Templar costumes, but I&#039;ll have those added within the next 24 hours.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Tue, 26 Jun 2012 13:14:38 +0000</pubDate>
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						 <p>I've created a single-page gallery of all the three faction &quot;deck unlock&quot; costume screenshots. Sorry, female characters only (getting these all unlocked was a PITA). I'm still missing 4 of the Templar costumes, but I'll have those added within the next 24 hours.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:16</guid>
				<title>Sarcan - Beginning to add guides</title>
				<link>http://yokaiblog.wikidot.com/blog:16</link>
				<description>

&lt;p&gt;I look forward to working with Yokai to provide you the best guides possible for TSW.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sarcan&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=1385462&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;Sarcan&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=1385462)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sarcan&quot;  &gt;Sarcan&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Mon, 25 Jun 2012 21:23:35 +0000</pubDate>
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						 <p>I look forward to working with Yokai to provide you the best guides possible for TSW.</p> <p>I have added my <a href="http://yokaiblog.wikidot.com/guides:weapon-choices">Philosophy on Weapon Choices</a>, which is a guide on how to choose your first two weapons based on what you like to do without getting to detailed in the advanced mechanics of the game. This is designed for new players.</p> <p>I have also started to fill in my guide on <a href="http://yokaiblog.wikidot.com/guides:faction-decks">Faction Decks</a>, which lists all the Factions decks, what they look like, how they are used.</p> <p>Check back often to see want new information we will make available.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sarcan" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=1385462&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="Sarcan" style="background-image:url(http://www.wikidot.com/userkarma.php?u=1385462)" /></a><a href="http://www.wikidot.com/user:info/sarcan" >Sarcan</a></span></p> 
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				<guid>http://yokaiblog.wikidot.com/blog:15</guid>
				<title>Yokai - Added new guide to buffs and debuffs</title>
				<link>http://yokaiblog.wikidot.com/blog:15</link>
				<description>

&lt;p&gt;Yokai has added a new &lt;a href=&quot;http://yokaiblog.wikidot.com/guides:buffs-debuffs&quot;&gt;Guide to buffs and debuffs&lt;/a&gt;. Enjoy!&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=104013&amp;amp;amp;size=small&amp;amp;amp;timestamp=1773190524&quot; alt=&quot;shannong&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=104013)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/shannong&quot;  &gt;shannong&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Mon, 25 Jun 2012 19:27:17 +0000</pubDate>
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						 <p>Yokai has added a new <a href="http://yokaiblog.wikidot.com/guides:buffs-debuffs">Guide to buffs and debuffs</a>. Enjoy!</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/shannong" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=104013&amp;amp;size=small&amp;amp;timestamp=1773190524" alt="shannong" style="background-image:url(http://www.wikidot.com/userkarma.php?u=104013)" /></a><a href="http://www.wikidot.com/user:info/shannong" >shannong</a></span></p> 
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