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Sarcan and I host our guides and FAQs for The Secret World here because it's really tedious to write and maintain long guides and FAQs inside of forums. Also, this wiki engine offers a built-in Google Translate feature for every page, which can be helpful for TSW's wide international audience. Also, most of the bigger game wikis and guide sites are full of annoying advertising spam, and the wikis can be especially hostile to posting guidance and advice. Here, we can keep everything updated nicely, no one can revert or delete our stuff, and one link from forums will always point to the latest and greatest. Also, this wiki engine renders nicely iPad-friendly websites.

So enjoy what you find under our two respective Guides/FAQs menus, and keep checking this home page regularly for notices about new updates and changes.

BTW, the traffic to this site is not monetized in any way, and you are not subjected to any advertising. This information resource is just a labor of love.

Update notices

Yokai - More corroboration of possible Hit Rating bug - 31 Jul 2012 15:55

Tags: bugs

No replies yet from any Funcom dev, but over on the TestLive forum more players are chiming in with feedback that they are definitiely seeing a bug with too much Hit Rating actually causing more glances and evades, not less. The feedback seems to indicate that the magic breaking point is somewhere between 500 and 600 Hit Rating. Here's another example:

I went hit rate on some gear and I am running around 678 or so. The best I can tell is around 600 or 500 somathing does go wrong. i am getting evades and glances in elite runs and even on transylvina mobs. I went hit rate so even when i put on 1 or 2 pecies of tank gear for hps i should be asured to hit nm mobs.

Deffinatly needs to be checked. - Comments: 0

Yokai - Post-Op is either bugged or nerfed, please bug report it - 03 Jul 2012 17:03

Tags: bugs call-to-action updates

Welp. I just got around to picking up Post-Op (Rifle 27 AP), which was formerly in beta one of the cornerstones of decent AR healing. It was working with Anima Shot and Anima Burst right up to launch over on TestLive, but I see now in Live that neither Anima Shot nor Anima Burst is triggering it at all. Perhaps this was an intentional nerf, which is unfortunate since IMO AR was the only adequate healing weapon and Fist and Blood were both nerfed too hard just before launch. But in case it's not a nerf but an unintentional bug, I urge you all to file an in-game bug report that "Post-Op is not triggering when the leech from Anima Shot or Anima Burst ends, so it is effectively worthless at the moment".

Edit: After extensive testing just now (Tuesday afternoon) on TestLive, the best sheer healing output for the fewest healing-based actives and passives is currently as follows:

Actives: Anima Burst (Rifle 16 AP) as your heal+damage builder. Shot of Anima (Rifle 9 AP) as your heal consumer.

Passives: Increased Dosage (Rifle 12 AP) to make Shot of Anima much stronger (the leech component of Shot of Anima is useless), Healing Sparks (Fist 21 AP) to add a moderate +heal to every activation of Anima Burst, and finally, if you have a dependable Affliction mechanic in your build (either Anticoagulant or Bloodsport), then Leech Therapy (Rifle 9 AP) adds another nice +heal to every activation of Shot of Anima.

That's it. Everything else in Rifle is crap by comparison, if you're going for the minimal amount of healing abilities to leave room for other things. Although of course if you're looking to stack as many heals as possible in a pure healing build, then of course there are some other Rifle heals that can be worthwhile additions. - Comments: 10

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