30 Jul 2012 20:07
Tags updates
I've updated the answer for Are multi-hit abilities better than single-hit abilities in the Combat Mechanics section of my FAQ to be more clear about the relative strengths and weaknesses of multi-hit versus single-hit attack subtypes. I also explain how to calculate exactly the increased chance of proccing an on-hit passive with a multi-hit attack. To summarize, it's not clear-cut that multi-hit is better, even if you are building around juicy on-hit passives like Live Wire from Elementalism. Yes, something like a 4-tick-per-second focus attack will increase your chance per second of proccing Live Wire significantly, but this is counterbalanced by some outright bugginess of the queueing behavior for various multi-hit attacks (especially the 1-second focus attacks like Hair Trigger), and also by decreased mobility that many multi-hit abilities cause.
On a different note, I've also updated my Talisman Mechanics guide to clarify that in the Live environment, the actual percentage ratio of stats conferred by your talismans is actually 21/16/10 and not 25/15/10. Details in the guide. I also took this opportunity to add two sections on Tips for farming up a starting set of blue talismans and Tips for farming up a set of purple talismans.