Yokai - third try's the charm
05 Jul 2012 14:58
Tags updates
I've adjusted my "easter egg" page yet again to fix the omission of Bloodsport from yesterday's revision. Lost it in a copy-paste error and didn't notice the omission until several of you kindly pointed it out in comments to my last update post. I think this version is golden now.
BTW, in case some of you wonder whether I play it too "fast and loose" with my builds:
- By design, build mechanics are very fluid and flexible. There are core "themes" that make any build work, but there are always one or two passives that are "least important" and can be situationally swapped out with any other passive to suit the encounter or the type of gameplay you're aiming for. This applies specifically to my 5 decks in the "easter egg" page in that the core "heal engine" can be stronger or weaker as needed to make room for other passives, and the core "penetration stacker engine" can likewise be made stronger or weaker as needed to make room. Specifically: Leech Therapy is the passive that can be removed from the "heal engine" as needed, and Dark Potency is the passive that can be removed from the "penetration stacker engine".
- It's tough to communicate these nuances and decisions in written form without a lot of successive revisions to the page, which takes time. And I've been too busy playing the game since early-access to spend much time here doing wiki updates. ^.^
- The Post-Op nerf threw me for a loop and I needed to find a couple hours on TestLive to really hone in on a suitable alternative. I previously preferred Anima Shot over Anima Burst because Anima Shot puts out more damage per attack, and because Post-Op and Leech Therapy both made Anima Shot heal essentially on par with Anima Burst and Healing Sparks.
arctus: Focus attacks will trigger Bloodsport and Salt in the Wounds every second. So a 2.5 second focus attack should create 3x stacks of Bloodsport. 1x at the 0 mark (activation), 2x by the 1-second mark, and 3x by the 2-second mark. Same deal for triggering Salt in the Wounds.
Note that this is new information I just recently corrected in my FAQ. See the front page "updates" for more information.
Hello Yokai, i would like to know your opinion about following combo:
Bloodsport -> Dancing Blade -> Salt in the Wounds
I dont know whether focus attacks trigger bloodsports on every strike and whether also Salt in the Wounds would also trigger.
Especially with the Blade Two Cuts effect.
Yeah just wanted to chime with a big thanks for taking the time to write your build ideas up, definitely has been a big help to me. I've actually started liking the pistol/rifle version a bit more, at least way it plays, but probably because I seem to prefer ranged in this game.
You are absolutely correct about Anima Shot being "better" in some situations. It's why in my original version of all these decks I used Anima Shot instead of Anima Burst. What made that work well for me was Post-Op being triggered off of Anima Shot. When they nerfed Post-Op, however, I didn't like the loss of healing output because I typically tank and overpull when running around with my duo partner. When you get Crimson Theater unlocked, you'll see that it is a very strong hate generator, and depending on how aggressive you are with pulls, maybe then you'll find that (like me) Anima Burst + Healing Sparks + Leech Therapy can help you survive the worst of the alpha strike until some of them start dying.
I'd like to thank you for posting your original easter egg as it was very useful for me even tough I use a much more AR centric version of AR/Blades!
I'd also like to point out that in AR-centric builds that spam the healing builder as their main ST builder Anima Shot can be considered better then Anima Burst depending on play-style as I prefer to not use any non-focus ability with a cast time as the lowered movement speed greatly impacts my mobility.