Yokai - third try's the charm

05 Jul 2012 14:58
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I've adjusted my "easter egg" page yet again to fix the omission of Bloodsport from yesterday's revision. Lost it in a copy-paste error and didn't notice the omission until several of you kindly pointed it out in comments to my last update post. I think this version is golden now.

BTW, in case some of you wonder whether I play it too "fast and loose" with my builds:

  • By design, build mechanics are very fluid and flexible. There are core "themes" that make any build work, but there are always one or two passives that are "least important" and can be situationally swapped out with any other passive to suit the encounter or the type of gameplay you're aiming for. This applies specifically to my 5 decks in the "easter egg" page in that the core "heal engine" can be stronger or weaker as needed to make room for other passives, and the core "penetration stacker engine" can likewise be made stronger or weaker as needed to make room. Specifically: Leech Therapy is the passive that can be removed from the "heal engine" as needed, and Dark Potency is the passive that can be removed from the "penetration stacker engine".
  • It's tough to communicate these nuances and decisions in written form without a lot of successive revisions to the page, which takes time. And I've been too busy playing the game since early-access to spend much time here doing wiki updates. ^.^
  • The Post-Op nerf threw me for a loop and I needed to find a couple hours on TestLive to really hone in on a suitable alternative. I previously preferred Anima Shot over Anima Burst because Anima Shot puts out more damage per attack, and because Post-Op and Leech Therapy both made Anima Shot heal essentially on par with Anima Burst and Healing Sparks.

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