03 Jul 2012 17:03
Tags bugs call-to-action updates
Welp. I just got around to picking up Post-Op (Rifle 27 AP), which was formerly in beta one of the cornerstones of decent AR healing. It was working with Anima Shot and Anima Burst right up to launch over on TestLive, but I see now in Live that neither Anima Shot nor Anima Burst is triggering it at all. Perhaps this was an intentional nerf, which is unfortunate since IMO AR was the only adequate healing weapon and Fist and Blood were both nerfed too hard just before launch. But in case it's not a nerf but an unintentional bug, I urge you all to file an in-game bug report that "Post-Op is not triggering when the leech from Anima Shot or Anima Burst ends, so it is effectively worthless at the moment".
Edit: After extensive testing just now (Tuesday afternoon) on TestLive, the best sheer healing output for the fewest healing-based actives and passives is currently as follows:
Actives: Anima Burst (Rifle 16 AP) as your heal+damage builder. Shot of Anima (Rifle 9 AP) as your heal consumer.
Passives: Increased Dosage (Rifle 12 AP) to make Shot of Anima much stronger (the leech component of Shot of Anima is useless), Healing Sparks (Fist 21 AP) to add a moderate +heal to every activation of Anima Burst, and finally, if you have a dependable Affliction mechanic in your build (either Anticoagulant or Bloodsport), then Leech Therapy (Rifle 9 AP) adds another nice +heal to every activation of Shot of Anima.
That's it. Everything else in Rifle is crap by comparison, if you're going for the minimal amount of healing abilities to leave room for other things. Although of course if you're looking to stack as many heals as possible in a pure healing build, then of course there are some other Rifle heals that can be worthwhile additions.
Yes, veteran is triggered off anima shot and anima burst. But I still prefer experience.
Is Veteran affected by anima shot? Would save me a lot of AP to know the answer to that.
Another thing worth noting is that Anticoagulant doesn't seem to work with any of the AoE means of applying leechs such as the Leeching Frenzy passive or the Groundwork active.
A "leech-effect" is different from a plain leech. Every ablity description that says 'leech effect' has a time associated with it; think of it as a leech DOT.
Anima Shot does 'leech', but does not give a 'leech effect'. Anima Boost mentions nothing about a ' leech effect'. I only states that it improves the damage, heal and %based leech.
Shot of Anima has no interaction with Leech Therapy as it does no damage (aside from the one counter from Explosive Rounds which with out Increased dosage will heal for 1 or so) as it does not make the mob afflicted through Anticoagulant. Let mobs whack on you and use Shot of Anima with or without Increased dosage and you will get no message that Leech Therapy healed you for x.
Anima Shot and Anima Burst are definitely leeches, because anticoagulant works with them.
I think the problem is that Post Op triggers when the leech "expires" and Anima Shot/Burst have no duration, so they never "expire".
Also, why would leech therapy affect shot of anima if you use Increased Dosage, which removes the "leech" effect…?
Stink, the problem is that Anima shot could be improved by Anima Boost, which says it increases the LEECH of anima shot. If anima shot does not leech, then why would the boost affect it?
Also, anyone tried Anima Vessel? I can't find the actual numbers anywhere to figure out if it's worth getting.
Yeah I noticed this the other day and was a little disappointed. My group healing setup with AR is now:
Anima Shot
Anima Boost
Leech Therapy
Anticoagulant
Shot of Anima
Increased Dosage
Experience
Energise
I find Anima Shot better because the cast time is instant so you can fire faster than Anima Burst. Also, Anima Burst only counts as 1 "hit", not 3, so Healing Sparks will only trigger once. I think Experience is slightly better than Veteran, but I can't really confirm it. It's definitely better solo because it gives you a nice damage buff too.
What are the yellow numbers you see when firing Anima Shot/Burst? They don't seem to be healing numbers (those are green). Looking at the combat log, I think they may be the % of the damage you just applied that was returned as healing, which is pretty useless info as the actual healing amount is in the green number that appears too.
Things might have changed since beta, but I wonder if there is some confusion between the type of heal done by Anima shot and burst vs. what Shot of Anima or Ground work does. Anima shot and burst both provide a direct heal and a heal based on damage done, but do not provide the leech-effect (like the one found with Shot of Anima or Ground Work…they seem to be duration based, for example) required for Post-op to trigger. I was able, on live, to get post op to trigger at the end of the leech-effect provided by Shot of Anima.